Knights at the Tower
Also known as KatT (pronounced "cat"), Knights at the Tower is point-and-click game based off FNaF.
| The below are the rules I will follow in it's creation. |
|---|
| Beasts come from Lower West. |
| Monsters come from Upper East. |
| Humanoids come from Upper North. |
| Fae come from the Lower South. |
| Fiends come from the Upper West. |
| Aberrations come from the Lower East. |
| Angels come from the Sky. |
| Elementals come from the Trap Door. |
| Undead come from the Lower North. |
| Inevitables come from Upper South. |
| Oozes comes from the Hatch. |
| Plants and Fungi come from the Walls. |
| Constructs come from the ground. |
| Creatures can from other places than what the first 13 rules say, but typically they won't. |
| In "A Party of Knights Mode" you play back to back adventures where you get 4 options of random creatures that aren't maxxed out yet before the start of the adventure. The left 3 are shown but the last one is hidden. Selecting first 3 will be let you add an amount of Challenge from 1-19 or just max it out. The 4th one will just add 5 Challenge or max it out if it's 15-19. It ends after the adventure that has everything with max challenge is survived or when you die. |
| Maximum Challenge is 20, minimum is 0; Challenge must be a whole positive number. |
| 0 Challenge normally means no effect whatsoever. |
| If a character doesn't say anything about how much of a chance of them appearing is, they probably have (Challenge + 60)% chance to appear every interval, even if the interval isn't stated. |

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