Xyxlwood Arrow
Ammunition, varies
The incredible durability of xyxlwood means that a single arrow can see many battlefields and be wielded by multiple generations of a sylvan family. Such an arrow can be broken only if its magic is first nullified or dispelled, and the attacker rolls a 1 on its attack roll.
Xyxlwood arrows take nature-based enchantments exceedingly well and have been crafted with a plethora of effects. After an effect triggers, it can’t trigger again until the arrow spends 8 hours buried in soil. Roll a d3 to determine the effect of each xyxlwood arrow found:
• Tanglestrike (rare). Fired at the ground, grasping weeds and thorny vines sprout in a 10-foot radius sphere centred on where the arrow strikes. For the next minute, the area becomes difficult terrain for the duration and each creature within the area must succeed on a DC 15 Strength saving throw or be subjected to the effects of the entangle spell.
• Bramblestrike (rare). On a hit, this magic arrow deals the weapon’s normal damage and the target must succeed on a DC 15 Strength saving throw or become restrained by magical vines for up to 1 minute as per the ensnaring strike spell (no concentration required).
• Splinterstrike (uncommon). On a hit, this magic arrow deals the weapon’s normal damage and then erupts in a storm of splinters and thorns. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 1d10 piercing damage.
Splinterstrike rare variant: Increase the DC to 15, and the damage to 2d10.
Splinterstrike very rare variant: Increase the DC to 16, and the damage to 3d10.
The incredible durability of xyxlwood means that a single arrow can see many battlefields and be wielded by multiple generations of a sylvan family. Such an arrow can be broken only if its magic is first nullified or dispelled, and the attacker rolls a 1 on its attack roll.
Xyxlwood arrows take nature-based enchantments exceedingly well and have been crafted with a plethora of effects. After an effect triggers, it can’t trigger again until the arrow spends 8 hours buried in soil. Roll a d3 to determine the effect of each xyxlwood arrow found:
• Tanglestrike (rare). Fired at the ground, grasping weeds and thorny vines sprout in a 10-foot radius sphere centred on where the arrow strikes. For the next minute, the area becomes difficult terrain for the duration and each creature within the area must succeed on a DC 15 Strength saving throw or be subjected to the effects of the entangle spell.
• Bramblestrike (rare). On a hit, this magic arrow deals the weapon’s normal damage and the target must succeed on a DC 15 Strength saving throw or become restrained by magical vines for up to 1 minute as per the ensnaring strike spell (no concentration required).
• Splinterstrike (uncommon). On a hit, this magic arrow deals the weapon’s normal damage and then erupts in a storm of splinters and thorns. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 1d10 piercing damage.
Splinterstrike rare variant: Increase the DC to 15, and the damage to 2d10.
Splinterstrike very rare variant: Increase the DC to 16, and the damage to 3d10.
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