Wrathful Hellscape Greataxe
Weapon (any melee), uncommon
When metal is in short supply, devils and demons alike turn to other plentiful resources of the lower planes; bones and molten rocks. The skull of a hellscape weapon is often the focus of any enchantment, producing flame from its eyes and laughter from its mouth. While you hold this magic weapon you can cast the produce flame cantrip at will (+ 5 to hit).
Posthumous Mirth. As an action, you can shake the weapon causing the skull’s jaw to rattle up and down. A malevolent cackling sound fills the air as you cast the hideous laughter spell (save DC 13). Once you use this feature, you can’t do so again until the following dawn.
Optional Attunement. In return for accepting a minor task from a devil, such as delivering a message, intimidating someone, or starting a bar fight, you can attune to this item which gains the Wrath property while you remain attuned.
Failure to complete the assigned task within the allotted time results in forfeiture of one’s soul.
Wrath. While attuned to the item you can, as a bonus action, enter a fiendish rage for the next minute. On the turn you activate this property and as a bonus action on subsequent turns for the duration, you gain additional movement equal to half your speed. For the duration, if you move 15 feet straight towards a creature and then hit it with a melee attack, it must succeed on a DC 13 Strength saving throw or be knocked prone.
While this property is active, you lose all sense of self-preservation and are filled with bloodlust; the only actions you can take on your turn are the Attack and Dash (you must move towards a hostile creature) actions, or an action to break a grapple or restraining effect. Once you use this property, you can’t do so again until the following dawn.
Rare variant: Increase the attack bonus of produce flame to + 7 and all save DCs to 15. The devil asks for a medium task, such as assaulting someone, or blackmailing them.
Very rare variant: Increase the attack bonus of produce flame to + 8 and the save DCs to 16. When you activate the Wrath property or use the bonus action granted by the property to move, you can also make one melee attack with this weapon as part of the same bonus action. The devil asks for a major task such as kidnap or murder.
When metal is in short supply, devils and demons alike turn to other plentiful resources of the lower planes; bones and molten rocks. The skull of a hellscape weapon is often the focus of any enchantment, producing flame from its eyes and laughter from its mouth. While you hold this magic weapon you can cast the produce flame cantrip at will (+ 5 to hit).
Posthumous Mirth. As an action, you can shake the weapon causing the skull’s jaw to rattle up and down. A malevolent cackling sound fills the air as you cast the hideous laughter spell (save DC 13). Once you use this feature, you can’t do so again until the following dawn.
Optional Attunement. In return for accepting a minor task from a devil, such as delivering a message, intimidating someone, or starting a bar fight, you can attune to this item which gains the Wrath property while you remain attuned.
Failure to complete the assigned task within the allotted time results in forfeiture of one’s soul.
Wrath. While attuned to the item you can, as a bonus action, enter a fiendish rage for the next minute. On the turn you activate this property and as a bonus action on subsequent turns for the duration, you gain additional movement equal to half your speed. For the duration, if you move 15 feet straight towards a creature and then hit it with a melee attack, it must succeed on a DC 13 Strength saving throw or be knocked prone.
While this property is active, you lose all sense of self-preservation and are filled with bloodlust; the only actions you can take on your turn are the Attack and Dash (you must move towards a hostile creature) actions, or an action to break a grapple or restraining effect. Once you use this property, you can’t do so again until the following dawn.
Rare variant: Increase the attack bonus of produce flame to + 7 and all save DCs to 15. The devil asks for a medium task, such as assaulting someone, or blackmailing them.
Very rare variant: Increase the attack bonus of produce flame to + 8 and the save DCs to 16. When you activate the Wrath property or use the bonus action granted by the property to move, you can also make one melee attack with this weapon as part of the same bonus action. The devil asks for a major task such as kidnap or murder.
Remove these ads. Join the Worldbuilders Guild
Comments