Wizard Smoke
A creature can use these pipes to cause mind-altering effects. Drawing wizard’s smoke from a pipe forces the subject to make a DC 14 Constitution saving throw. On a failure, the creature gains 2d8 + 4 temporary hit points, but is unable to focus on concentration spells and loses any skill proficiencies. These effects last for 10 minutes.
Item type
Drug / Narcotic / Medicine
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