Warlock - The Seed Of Evil
Expanded Spell List
The Seed of Evil lets you choose from an expanded list of
spells when you learn a warlock spell. The following spells
are added to the warlock spell list for you.
Seed of Evil Expended Spells
Spell Level Spells
1st bane, entangle
2nd barkskin, spike growth
3rd bestow curse, plant growth
4th restraining vines * , nature's warden *
5th awaken, contagion
Corrupted Flower
At 1st level, your patron allows you to sap the energy of
others. Each time you damage a target you can leave a trace
of your magic in the form of a single lily (no action required).
You can have a maximum number of these lilies at a time
equal to your charisma modifier (minimum of 1). Each lily
lasts for 10 minutes and forces the target to subtract 1 from
its attack rolls.
After using your action, you can shatter any number of
lilies as a bonus action. If you do so, the infected target takes
1d4 necrotic damage for each lily.
Blooming Vines
Beginning at 6th level, your connection to the Seed of Evil
buds. Once per short or long rest, as an action, you can make
your lilies burgeon. All infected creatures within 120 feet of
you must succeed on a Strength saving throw against your
spell save DC or be restrained and blinded until the end of
your next turn by vines that sprout from the lilies. Regardless
of the outcome the lilies shatter.
Protective Roots
At 10th level, before suffering damage, you can instinctively
call upon your patron to wrap your body in roots and vines,
protecting you. When a creature infected by your lilies that
you can see hits you with an attack, you can use your reaction
to halve the attack's damage against you, unless it’s fire
damage. You can use this ability a number of times equal to
your charisma modifier before needing to take a long rest.
Sprouting Chaos
Starting at 14th level, before allowing death to grasp you,
lilies bloom from your body to help you. When you fall
unconscious, you can force any number of creatures of your
choice within 60 feet of you to make a Dexterity saving throw
against your spell save DC. If that creature fails the saving
throw, it is struck with one of your lilies, which immediately
drains their life and shatters, dealing necrotic damage equal
to 3 times your Charisma modifier. You regain a number of
hit points equal to the total damage dealt. Once you use this
ability, you can’t use it again until you complete a long rest.
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