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Warlock - The Seed Of Evil

Expanded Spell List   The Seed of Evil lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.   Seed of Evil Expended Spells Spell Level Spells 1st bane, entangle 2nd barkskin, spike growth 3rd bestow curse, plant growth 4th restraining vines * , nature's warden * 5th awaken, contagion   Corrupted Flower   At 1st level, your patron allows you to sap the energy of others. Each time you damage a target you can leave a trace of your magic in the form of a single lily (no action required). You can have a maximum number of these lilies at a time equal to your charisma modifier (minimum of 1). Each lily lasts for 10 minutes and forces the target to subtract 1 from its attack rolls. After using your action, you can shatter any number of lilies as a bonus action. If you do so, the infected target takes 1d4 necrotic damage for each lily.   Blooming Vines   Beginning at 6th level, your connection to the Seed of Evil buds. Once per short or long rest, as an action, you can make your lilies burgeon. All infected creatures within 120 feet of you must succeed on a Strength saving throw against your spell save DC or be restrained and blinded until the end of your next turn by vines that sprout from the lilies. Regardless of the outcome the lilies shatter.   Protective Roots   At 10th level, before suffering damage, you can instinctively call upon your patron to wrap your body in roots and vines, protecting you. When a creature infected by your lilies that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you, unless it’s fire damage. You can use this ability a number of times equal to your charisma modifier before needing to take a long rest.   Sprouting Chaos   Starting at 14th level, before allowing death to grasp you, lilies bloom from your body to help you. When you fall unconscious, you can force any number of creatures of your choice within 60 feet of you to make a Dexterity saving throw against your spell save DC. If that creature fails the saving throw, it is struck with one of your lilies, which immediately drains their life and shatters, dealing necrotic damage equal to 3 times your Charisma modifier. You regain a number of hit points equal to the total damage dealt. Once you use this ability, you can’t use it again until you complete a long rest.

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