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Warlock - The Ravenblade

Your patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm. The Raven Queen watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place. As the ruler of the Shadowfell, she dwells in a decayed, dark reflection of the world. Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to become agents of fate. Warlocks sworn to the Raven Queen receive visions and whispers from her in their dreams, sending them on quests and warning them of impending dangers. The Raven Queen’s followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality. She hates intelligent undead and expects her followers to strike them down, whereas mindless undead such as skeletons and zombies are little more than stumbling automatons in her eyes.
  Expanded Spell List The Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
  Fiend Expanded Spells Spell Level Spells 1st
  shield, sanctuary
  2nd
  blur, branding smite
  3rd
  blink, spiritual weapon
  4th
  ice storm, locate creature
  5th
  cone of cold, hallow
 
  Curse of the Raven Starting at 1st level, you gain the ability to place a death curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
  Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point). You can add your proficiency bonus to damage rolls against the cursed target. You can’t use this feature again until you finish a short or long rest.
  Guardian Raven Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.
  While the raven is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
  You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you. In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours. The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action. The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles. At the end of a short or long rest, you can call the raven back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.
  Additional Invocations Raven's Blessing:
  Prerequisites: Ravenblade Patron, 6th level
  You gain proficiency in the Stealth and Perception skills. If you already have proficiency in one of these skills, you gain Expertise in that skill. If you have proficiency in both of these skills, you can gain Expertise in one of those skills.
 
  Servant of Winter:
  Prerequisites: Ravenblade Patron
  Whenever you cast the Eldritch Blast cantrip, you can change the damage type from force damage to cold damage. If you hit water with this cantrip, it freezes a 10 ft cubed area of the liquid. You choose the exact area that it freezes (for example, an ice bridge). Also, when you hit a creature with an Eldritch Blast dealing cold damage, its speed is reduced by 5 ft until the end of your next turn.
 
  Servant of Fate:
  Prerequisites: Ravenblade Patron, 5th level
  Whenever you roll a 1 on a d20 on an attack roll, you can reroll it 1 time per short rest. If you do so, you must use the new roll, even if it is another 1.
 
  Call of the Grave:
  Prerequisites: Ravenblade Patron, 5th level
  When you drop a creature affected by your Hex spell or a Cursing class feature to 0 hit points, you can give it disadvantage on death saving throws until they are restored to 1 or more hit points.
  Raven Visage At 6th level, you gain the ability to merge with your raven spirit. As a bonus action when your raven is perched on your shoulder, your body merges with your raven’s form. While merged, you take the appearance of the raven: you become Tiny, you replace your speed with the raven’s, and you can use your action only to Dash, Disengage, Dodge, Hide, or Search. During this time, you gain the following benefits:
  You see with darkvision 30 ft. farther than you would normally. You can add your Charisma modifier to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. You have advantage on Dexterity saving throws. While flying, creatures cannot take opportunity attacks against you. You also do not need to sleep in this form. You can speak telepathically to any creature within 30 feet of you if they have an Intelligence score of 3 or higher. As an action, you and the raven return to normal.
  Shield of Darkness At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.
  Curse Master Starting at 14th level, you can spread your Raven's Curse from a slain creature to another creature. When the creature cursed by your Raven's Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the curse in this way, you don't regain hit points from the death of the previously cursed creature.

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