Viridian Deceiver
Weapon (any polearm), rare (requires attunement)
This polearm embodies the treacherous, deceitful
essence of the green dragon. Foul poison drips from
its curved, golden blade, warning that beneath its
beautiful surface, this weapon is just as dangerous and
deadly as it is elegant.
This magic weapon deals an extra 1d4 poison damage to any target it hits.
Breath of Betrayal. As an action while holding this
polearm, you can exhale a subtle, poisonous mist that
permeates the area around you. Each creature within
20 feet of you must succeed on a DC 15 Constitution
saving throw or become poisoned until the end of its
next turn. A creature that starts its turn while poisoned
in this way must immediately use its reaction to make
a weapon attack against another creature of your
choice within range (or a random one if you choose
no creature or are incapacitated). Once this property
of the glaive has been used, it can’t be used again until
the next dawn.
Cunning Feint. While holding this weapon, you
gain the sly intelligence of a green dragon. As a bonus
action, you can attempt to deceive a creature within 60
f eet of you that can see you, tricking it into defending
early against your attacks. Make a Charisma (Deception) check, contested by that creature’s Wisdom
(Insight) check. If you succeed, you gain advantage
on the next attack roll you make against that creature
before the end of your current turn.
Uncommon variant. The polearm deals an extra
1d4 poison damage to the first target it hits on each of
your turns, instead of every target. Reduce the save
DC to 13, and Breath of Betrayal targets a single creature within 30 feet of you.
Very Rare variant. Increase the extra poison damage on a hit to 1d6 and the save DC to 16. A creature
that fails the saving throw against Breath of Betrayal
also takes 4d6 poison damage, or half as much damage if it succeeds.
a weapon attack against another creature of your
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