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Venus Fool’s Trap

Wondrous item, rare (requires attunement)
  Brutal and unnatural magic is to transform a living creature into a garment. Made from a shapeshifting species of carnivorous plants, this red and green cloak, pulses moving around your body of its own accord. Yet the metamorphosis is far from perfect; this cloak constantly hungers for flesh.
  Lunch Break. As an action, you can put the cloak on a flat, non-magical surface up to 10 feet long and 5 feet wide. It adapts to the surface and matches its appearance. If a creature uses its action to examine the area the cloak is in, the creature can spot the hidden carnivorous item with a successful DC 16 Wisdom (Perception) check. If a creature enters the space occupied by the cloak, it must make a DC 13 Dexterity saving throw, taking 2d10 + 8 piercing damage on a failed save, or half as much damage on a successful one.
  Take-out. When a creature enters a space within 10 feet of you, you can use your reaction to have the cloak pounce and wrap around the creature. The creature must succeed a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check or become grappled (escape DC 15) by the cloak. While grappled in this way, the creature is restrained and takes 2d8 + 4 acid damage at the end of each of its turns. When a creature frees itself, the cloak falls to the ground and moves 10 feet closer to you at the start of each of your turns, until it reaches you. Once you use this feature, this property can’t be used again until you finish a short or long rest.
  Curse. The cloak must feast on the corpse of at least one small creature each 24 hours. Failing to do so, causes it to slowly digest you during a long rest. When you finish a long rest, you recover one less hit dice, and take 2d6 acid damage upon waking up. Removing the cloak fails to end the curse and it always seems to find its way back to you at the end of a long rest.

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