Twilight Tide
Weapon (dagger), very rare, requires attunement
While holding this dagger, a small veil of darkness appears
on your forehead.
You gain a +1 bonus to attack and damage rolls made with
this weapon. If you can cast spells, you gain a +1 to your
spell attacks and spell save DC while attuned. You can also
choose to activate the dagger as an action. While active, the
dagger turns all bright light into dim light and all dim light
into darkness in a 30-foot radius. The dagger can only be
active for a maximum of 1 hour a day.
This dagger has 6 charges. While the dagger is active and
you are holding it, you can expend a number of charges to
activate one of the following properties:
As an action, you can spend 1 charge to cast dispel magic
at its lowest level. If you are required to do a check, you have
advantage if it is against any spell or magical effect that
creates magical light. If you successfully dispel such magic,
the weapon deals an additional 1d10 radiant damage on
your next hit.
As a bonus action, you can spend 3 charges to vanish. You
can choose any point that is not in direct sunlight or bright
light that you can see within 60 feet of you, teleporting to it.
After appearing, you immediately turn invisible, until the
start of your next turn.
Using your action you can spend 3 or 6 charges to create
roiling shadows around you. For each 3 points spent, you
create one shadow monster within 5 feet of you. Roll
initiative for it. It follows your commands (no action
required), but acts on its own initiative.
Whenever you use any of the dagger’s abilities, you take 1d6
hit points of necrotic damage, which cannot be reduced in
any way.
Curse. While attuned to this weapon, you have the
nocthelian's Sunlight Sensitivity trait, meaning you have
disadvantage on all attacks and Wisdom (Perception) checks
while in direct sunlight.
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