Tarrobe
Wondrous item, rare (requires attunement)
Fossilised bones and oilcloth, a lipid-rich mesh of viscous crude oil and lipophilic fibres, forms the basis of this magical robe. In the same way the oil refracts light in rainbow hues, the cloth has a natural resistance to magic, occasionally sending spells ricocheting back at the caster.
Oily Barrage. While you wear this robe, you can cast a variety of oil-based spells. This robe has 7 charges and regains 1d6 + 1 charges daily at dawn. You can expend charges to cast the following spells (+ 7 to hit, save DC 15). Some spells are changed to be oil-based.
• Grease (1 charge)
• Create or destroy oil (2 charges; as create or destroy water, but oil instead of water)
• Mireball* (3 charges; instead of mud, thick, rancid fat and oil is conjured)
Spell Reflection. While you wear this robe, any time you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d8. On a 1 to 7, you are affected as normal. On an 8, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target.
Legendary variant: While you wear the robe you can speak and understand Terran. Increase the number of charges to 12 and the recharge to 1d8 + 4. Add the bone cage and conjure elemental (oil elemental only, see Appendix C) spells to the Oily Barrage property (5 charges each). The Spell Reflection property reflects a spell back on a roll of 7 or 8 (you are affected as normal on a 1-6)
Fossilised bones and oilcloth, a lipid-rich mesh of viscous crude oil and lipophilic fibres, forms the basis of this magical robe. In the same way the oil refracts light in rainbow hues, the cloth has a natural resistance to magic, occasionally sending spells ricocheting back at the caster.
Oily Barrage. While you wear this robe, you can cast a variety of oil-based spells. This robe has 7 charges and regains 1d6 + 1 charges daily at dawn. You can expend charges to cast the following spells (+ 7 to hit, save DC 15). Some spells are changed to be oil-based.
• Grease (1 charge)
• Create or destroy oil (2 charges; as create or destroy water, but oil instead of water)
• Mireball* (3 charges; instead of mud, thick, rancid fat and oil is conjured)
Spell Reflection. While you wear this robe, any time you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d8. On a 1 to 7, you are affected as normal. On an 8, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target.
Legendary variant: While you wear the robe you can speak and understand Terran. Increase the number of charges to 12 and the recharge to 1d8 + 4. Add the bone cage and conjure elemental (oil elemental only, see Appendix C) spells to the Oily Barrage property (5 charges each). The Spell Reflection property reflects a spell back on a roll of 7 or 8 (you are affected as normal on a 1-6)
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