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Tail’s End

Weapon (khopesh, any sword), rare The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to slowly absorb any water with which it comes into contact. Split at the Seams. As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the blade to detach from one another, remaining connected by the chain. Until you use a bonus action to reform the weapon, it loses its normal weapon properties and gains those of a whip. Unquenchable Thirst. When you roll a 20 on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains moisture from the target, forcing it to make a DC 15 Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is desiccated for 1 minute. On a successful save, a creature takes half as much damage and isn’t desiccated. A desiccated creature’s skin turns dry and brittle, rupturing with ease, and causing the creature to take an additional 1d4 slashing damage whenever it takes bludgeoning, force, piercing, slashing, or thunder damage. A desiccated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property has no effect on creatures without skin, or on those immune to necrotic damage. Very rare variant: Increase Unquenchable Thirst’s save DC to 16, the necrotic damage to 10d6, and the extra damage against desiccated creatures to 1d8 slashing damage. The blade of this wicked khopesh is composed of several individual sections linked by a sturdy chain running through the weapon’s length. Always dry to the touch, this magical blade appears to slowly absorb As a bonus action, you can press a button hidden on the weapon’s hilt to cause the sections comprising the blade to detach from one another, remaining connected by the chain. Until you use a bonus action to reform the weapon, it loses its normal on an attack roll made with this weapon, it releases a deadly burst of desiccating, negative energy that drains DC 15 . On a failed save, the necrotic damage and is desiccated for . On a successful save, a creature takes half as much damage and isn’t desiccated. A desiccated creature’s skin turns dry and brittle, rupturing with Theme 35 - Relics of the Rakshasa ease, and causing the creature to take an additional slashing damage whenever it takes bludgeon ing, force, piercing, slashing, or thunder damage. A desiccated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property has no effect on creatures without skin, or on those immune to necrotic damage. Very rare variant: Increase Unquenchable Thirst’s , the necrotic damage to 10d6, and the extra damage against desiccated creatures to 1d8 slashing damage.

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