Tail’s End
Weapon (khopesh, any sword), rare
The blade of this wicked khopesh is composed of
several individual sections linked by a sturdy chain
running through the weapon’s length. Always dry to
the touch, this magical blade appears to slowly absorb
any water with which it comes into contact.
Split at the Seams. As a bonus action, you can press
a button hidden on the weapon’s hilt to cause the sections comprising the blade to detach from one another,
remaining connected by the chain. Until you use a
bonus action to reform the weapon, it loses its normal
weapon properties and gains those of a whip.
Unquenchable Thirst. When you roll a 20 on an
attack roll made with this weapon, it releases a deadly
burst of desiccating, negative energy that drains
moisture from the target, forcing it to make a DC 15
Constitution saving throw. On a failed save, the
target takes 6d6 necrotic damage and is desiccated for
1 minute. On a successful save, a creature takes half
as much damage and isn’t desiccated. A desiccated
creature’s skin turns dry and brittle, rupturing with
ease, and causing the creature to take an additional
1d4 slashing damage whenever it takes bludgeoning, force, piercing, slashing, or thunder damage. A
desiccated creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a
success. This property has no effect on creatures without skin, or on those immune to necrotic damage.
Very rare variant: Increase Unquenchable Thirst’s
save DC to 16, the necrotic damage to 10d6, and
the extra damage against desiccated creatures to 1d8
slashing damage.
The blade of this wicked khopesh is composed of
several individual sections linked by a sturdy chain
running through the weapon’s length. Always dry to
the touch, this magical blade appears to slowly absorb
As a bonus action, you can press
a button hidden on the weapon’s hilt to cause the sections comprising the blade to detach from one another,
remaining connected by the chain. Until you use a
bonus action to reform the weapon, it loses its normal
on an
attack roll made with this weapon, it releases a deadly
burst of desiccating, negative energy that drains
DC 15
. On a failed save, the
necrotic damage and is desiccated for
. On a successful save, a creature takes half
as much damage and isn’t desiccated. A desiccated
creature’s skin turns dry and brittle, rupturing with
Theme 35 - Relics of the Rakshasa
ease, and causing the creature to take an additional
slashing damage whenever it takes bludgeon
ing, force, piercing, slashing, or thunder damage. A
desiccated creature can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a
success. This property has no effect on creatures without skin, or on those immune to necrotic damage.
Very rare variant: Increase Unquenchable Thirst’s
, the necrotic damage to 10d6, and
the extra damage against desiccated creatures to 1d8
slashing damage.
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