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Spare Thoughts

Wondrous item, uncommon (requires attunement by a spellcaster)
  Dr. Francis N. Stein’s infamy quickly made him the target of angry mobs, daring adventurers, and rival wizards. Rumour has it that this hat is made from the brain of one such rival, fellow biomancer Dr. Doolots, captured when he tried to steal Stein’s secrets whilst polymorphed as a mouse. Dr. Stein turned the table on his wizardly intruders, using the hat to steal spells from their minds.
  While wearing this hat, you can tap into the knowledge of its ‘donor’. Choose one: Arcana, History, Nature, or Religion. You gain proficiency in this skill while you wear spare thoughts.
  Spellstealer. Whenever a spell is cast within 60 feet of you and you can see the caster, you can use your reaction to steal the knowledge of the spell. The caster of the spell must succeed on a DC 13 Intelligence saving throw or remove the spell from their list of prepared spells, while you add this spell to your list of prepared spells. This spell remains on your prepared spell list until you steal another spell using this feature. If the spell is of a level you can’t cast, the spellcaster automatically succeeds on their saving throw. Once you use this feature, you can’t do so again until the following dawn.
  Very rare variant: Increase the DC to 16 and you have advantage on Intelligence checks made for the skill in which you gain proficiency while wearing this hat.

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