BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Skinwalker Staff

Staff, spellcasting focus, very rare (requires attunement by a bard, druid, or ranger)
  Used in shamanistic rituals to commune with wildlife, this staff is adorned with animal skulls and bones. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn.
  Whilst wielding the staff you can expend 1 or more of its charges to cast one of the following spells, using your spell save DC:
  Charges Spell
  1 Animal friendship, speak with animals
  2 Animal messenger
  3 Conjure animals
  4 Dominate beast, polymorph (self only)
  If you expend the last charge, the skull on the staff withers and cracks, losing its magic. As part of an 8-hour ritual, the skull can be replaced by that of a beast slain within the last 24 hours. At the next dawn, the staff regains charges as normal.
  Rare variant: Remove the 4 charge spell options

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!