Skinwalker Staff
Staff, spellcasting focus, very rare (requires attunement by a bard, druid, or ranger)
Used in shamanistic rituals to commune with wildlife, this staff is adorned with animal skulls and bones. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn.
Whilst wielding the staff you can expend 1 or more of its charges to cast one of the following spells, using your spell save DC:
Charges Spell
1 Animal friendship, speak with animals
2 Animal messenger
3 Conjure animals
4 Dominate beast, polymorph (self only)
If you expend the last charge, the skull on the staff withers and cracks, losing its magic. As part of an 8-hour ritual, the skull can be replaced by that of a beast slain within the last 24 hours. At the next dawn, the staff regains charges as normal.
Rare variant: Remove the 4 charge spell options
Used in shamanistic rituals to commune with wildlife, this staff is adorned with animal skulls and bones. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn.
Whilst wielding the staff you can expend 1 or more of its charges to cast one of the following spells, using your spell save DC:
Charges Spell
1 Animal friendship, speak with animals
2 Animal messenger
3 Conjure animals
4 Dominate beast, polymorph (self only)
If you expend the last charge, the skull on the staff withers and cracks, losing its magic. As part of an 8-hour ritual, the skull can be replaced by that of a beast slain within the last 24 hours. At the next dawn, the staff regains charges as normal.
Rare variant: Remove the 4 charge spell options
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