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Ser Boncou Rage

Wondrous item, uncommon
  Dealing with curses from the Far Realms, lycanthropy, or mutations caused by the sentient, self replicating Mut-X mutagen can jade even the most resilient nurse of the Night Hospitaller. These potions of bottled courage, all who go by the name Ser Boncou Rage, can imbue a terrified sister with the immense courage required to cure lycanthropy on a full moon, or protect them from the wiles of an especially charming vampire.
  As an action while you hold Ser Boncou Rage, you can speak the command phrase “Bon courage!” followed by a short instruction (see below). The armed and armoured glass bottle bounds into life for the next minute. It is a tiny construct with AC 15, 15 hit points, a walking speed of 30 feet, a Strength of 5, immunity to poison and psychic damage, immunity to all conditions except grappled and restrained, and it can't attack. If it drops to 0 hit points, it smashes and can’t be used again. It has 3 charges, and regains 1d3 expended charges daily at dawn.
  Ser Boncou Rage takes its turn immediately after the creature who summoned it. As part of the action to summon it, and as a bonus action on subsequent turns, you can give it one of the following instructions:
  • Snap Out Of It! (1 charge). As an action, Ser Boncou Rage yells at a creature it can see within 30 feet of it. If that creature is charmed, frightened, grappled, or stunned by an effect that lets it repeat the saving throw at the end of each of its turns, ending the effect for it on a success, the creature can immediately repeat one saving throw of its choice, ending the associated effect for it on a success.
  • Once More Into The Breach! (2 charges). As an action, Ser Boncou Rage lets out a gallant yell. Up to 4 creatures of its choice within 30 feet of it, other than itself, gains a d4. Once within the next minute, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the die, but must decide before the DM says whether the roll succeeds or fails. Once the die is rolled, it is
  lost. A creature can’t use this die in conjunction with a Bardic Inspiration die.
  • Freedom! (3 charges). As an action, Ser Boncou Rage pours its contents into the mouth of a willing creature whose space it shares. For the next minute, the creature is immune to the charmed and frightened condition.
  Rare variant: Increase the range of Snap Out Of It! to 90 feet. Once More Into The Breach! Can affect up to 6 creatures and grants a d6 instead of a d4. The immunity granted by Freedom! Lasts for 1 hour.
  Very rare variant: The range of Snap Out Of It! increases to 90 feet and a creature has advantage on any saving throw triggered by this property. Once More Into The Breach! Can effect up to 8 creatures and grants a d8 instead of a d4. The immunity granted by Freedom! Lasts for 8 hours

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