Origami Butterfly
Wondrous item, uncommon
Over the course of a minute, you can fold this enchanted paper into the shape of a six-inch butterfly, activating its magical potential for the next hour.
Slow and colourful, this butterfly gently wafts its way in a direction you point it, attempting to stay just out of arm’s reach. When you craft this origami animal, you can give it a short set of instructions such as “travel along the corridor and take the first right, stopping just above the guard.” The butterfly has a flying speed of 10 feet,, AC 10, and 1 hit point. A creature who sees the butterfly while the butterfly is within 5 feet of it must succeed on a DC 11 Wisdom saving throw or become distracted and try to catch the butterfly. Each turn that a creature is distracted by the butterfly, it must spend its movement following the butterfly and spend its action making a DC 13 Dexterity (Sleight of Hand) check trying to catch it. A creature distracted in this way has a -10 modifier to Wisdom (Perception and Insight) checks for the duration of its distraction.
If a creature that is distracted in this way detects the presence of another creature it deems hostile, it stops being distracted. If the butterfly is caught, or after the hour elapses, its magical effects cease and it becomes an ordinary piece of folded paper.
Over the course of a minute, you can fold this enchanted paper into the shape of a six-inch butterfly, activating its magical potential for the next hour.
Slow and colourful, this butterfly gently wafts its way in a direction you point it, attempting to stay just out of arm’s reach. When you craft this origami animal, you can give it a short set of instructions such as “travel along the corridor and take the first right, stopping just above the guard.” The butterfly has a flying speed of 10 feet,, AC 10, and 1 hit point. A creature who sees the butterfly while the butterfly is within 5 feet of it must succeed on a DC 11 Wisdom saving throw or become distracted and try to catch the butterfly. Each turn that a creature is distracted by the butterfly, it must spend its movement following the butterfly and spend its action making a DC 13 Dexterity (Sleight of Hand) check trying to catch it. A creature distracted in this way has a -10 modifier to Wisdom (Perception and Insight) checks for the duration of its distraction.
If a creature that is distracted in this way detects the presence of another creature it deems hostile, it stops being distracted. If the butterfly is caught, or after the hour elapses, its magical effects cease and it becomes an ordinary piece of folded paper.
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