Mud Slingers
Wondrous item, uncommon (requires attunement)
These oversized mud gloves are favourites in the underground globbersmack fight clubs of the subterranean city of Terra. From blinding an opponent with a well-place mud glob, to laying low entire cohorts of azers with a gloopy mireball, mudslingers are a useful addition to any arsenal.
The gloves have 5 charges and regain 1d4 + 1 expended charges daily at dawn.
Fighting Dirty. As a bonus action you can expend 1 charge to conjure a globule of mud and fling it at a target within 20 feet of you. Make a ranged weapon attack with the thrown (20/60 ft.) property against the target using the gloves. On a hit, if the target has eyes, it is blinded until the end of your next turn. A creature can use its action to clear the mud from its eyes or the eyes of another creature within its reach.
Mireball. As an action, you can spend 3 charges to summon a 1-foot-diameter ball of mud and sling it at a point within 120 feet of you, casting the mireball spell (save DC 13).
Rare variant. Increase the number of charges to 10, the recharge to 2d4 + 2, and the save DC to 15.
Very rare variant. Increase the number of charges to 15, the recharge to 3d4 + 3, and the save DC to 16.
These oversized mud gloves are favourites in the underground globbersmack fight clubs of the subterranean city of Terra. From blinding an opponent with a well-place mud glob, to laying low entire cohorts of azers with a gloopy mireball, mudslingers are a useful addition to any arsenal.
The gloves have 5 charges and regain 1d4 + 1 expended charges daily at dawn.
Fighting Dirty. As a bonus action you can expend 1 charge to conjure a globule of mud and fling it at a target within 20 feet of you. Make a ranged weapon attack with the thrown (20/60 ft.) property against the target using the gloves. On a hit, if the target has eyes, it is blinded until the end of your next turn. A creature can use its action to clear the mud from its eyes or the eyes of another creature within its reach.
Mireball. As an action, you can spend 3 charges to summon a 1-foot-diameter ball of mud and sling it at a point within 120 feet of you, casting the mireball spell (save DC 13).
Rare variant. Increase the number of charges to 10, the recharge to 2d4 + 2, and the save DC to 15.
Very rare variant. Increase the number of charges to 15, the recharge to 3d4 + 3, and the save DC to 16.
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