Mask of the Tengu
Wondrous item, uncommon (requires attunement).
When you don this mask, it shifts to match your features, leaving your nose slightly longer than before. While you wear this mask, you can use the Duplicitous Duplication and Switcheroo properties.
Duplicitous Duplication. As a bonus action, you create a perfect illusory image of yourself that appears to step out of your own form into an unoccupied space adjacent to you. This duplicate lasts for 1 minute, or until you make it disappear as a bonus action. On the turn that you activate this property and as a bonus action on each subsequent turn, the illusory duplicate can move up to your speed to a place you can see. Until a creature successfully interacts with the illusion, such as by hitting it with an attack (which passes straight through it), trying to grapple it, or seeing a creature do either of the aforementioned, it can’t determine which of you is the duplicate.
After you use this property, roll a d4. On a 1 - 3 you can’t do so again until the following dawn.
Switcheroo. When you are the target of an attack by an attacker you can see, but before the attacker rolls its attack roll, you can use your reaction to try and switch places with a creature no more than 1 size larger than you that you can see. If the creature is unwilling, it must make a DC 13 Charisma saving throw. If the creature is willing or fails the saving throw, you switch places, and the creature becomes the new target of the attack. Once you use this property, roll a d4. On a 1 - 3 you can’t do so again until the following dawn.
Rare variant: Increase the d4s to d6s and the DC to 15. You can cast the minor illusion cantrip at will (Charisma is your spellcasting modifier).
Very rare variant: Increase the d4s to a d8s and the DC to 16. You can cast the minor illusion and disguise self spells at will (Charisma is your spellcasting modifier).
When you don this mask, it shifts to match your features, leaving your nose slightly longer than before. While you wear this mask, you can use the Duplicitous Duplication and Switcheroo properties.
Duplicitous Duplication. As a bonus action, you create a perfect illusory image of yourself that appears to step out of your own form into an unoccupied space adjacent to you. This duplicate lasts for 1 minute, or until you make it disappear as a bonus action. On the turn that you activate this property and as a bonus action on each subsequent turn, the illusory duplicate can move up to your speed to a place you can see. Until a creature successfully interacts with the illusion, such as by hitting it with an attack (which passes straight through it), trying to grapple it, or seeing a creature do either of the aforementioned, it can’t determine which of you is the duplicate.
After you use this property, roll a d4. On a 1 - 3 you can’t do so again until the following dawn.
Switcheroo. When you are the target of an attack by an attacker you can see, but before the attacker rolls its attack roll, you can use your reaction to try and switch places with a creature no more than 1 size larger than you that you can see. If the creature is unwilling, it must make a DC 13 Charisma saving throw. If the creature is willing or fails the saving throw, you switch places, and the creature becomes the new target of the attack. Once you use this property, roll a d4. On a 1 - 3 you can’t do so again until the following dawn.
Rare variant: Increase the d4s to d6s and the DC to 15. You can cast the minor illusion cantrip at will (Charisma is your spellcasting modifier).
Very rare variant: Increase the d4s to a d8s and the DC to 16. You can cast the minor illusion and disguise self spells at will (Charisma is your spellcasting modifier).
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