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Longspike

Weapon (rapier), uncommon (optional attunement)
  The longspike grants its user the ability to strike from afar, without resorting to the use of unwieldy polearms. When grasped with force, the long, narrow blade extends, increasing the reach of its wielder’s thrust, and can implant a rapidly-growing net of hyphal tethers that can bind and constrict a foe.
  Hyphal Stretch. On your turn, you can squeeze the longspike (no action required), causing it to lengthen and increasing the reach of melee attacks you make with it by 5 feet until the end of your turn.
  Optional Attunement. You can choose to attune to this weapon, causing it to gain the Hyphal Grasp property for the duration that you remain attuned to it.
  OA: Hyphal Grasp. As a bonus action while holding the rapier, you can speak its command word to cause writhing hyphal filaments to grow from it. The next time you hit a creature with a weapon attack using longspike within the next minute, the target must succeed on a DC 13 Strength saving throw or be restrained by the magical hyphae for 1 minute. An affected creature can use an action to repeat the saving throw at the end of each of its turns, ending the effect on a success. After you activate this property, roll a d6. On a 1- 2 you can’t activate this property again until the following dawn.
  Very rare variant: Increase Hyphal Grasp’s DC to 16. You have a +2 bonus to attack and damage rolls you make with this magic weapon. While attuned to this weapon it gains the Hyphal Parasite property.
  Hyphal Parasite. When you hit a creature with this weapon you can to force it to make a DC 16 Constitution saving throw as a bonus action. On a failure, the creature becomes afflicted by the fungal infection spell (no concentration required). After you cause a creature to make this saving throw, roll a d6. On a 1- 2 you can’t activate this property again until the following dawn.

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