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Kobbold Flaymefrower

Wondrous item, uncommon (requires attunement)
  What could possibly go wrong carrying a portable furnace on your back? Great for keeping weeds in check, the flaymefrower can be dynamically adjusted to spray in a wide cone, or a focussed line. Just keep an eye on the pressure, as it looks like the rats have been chewing at the intestine hose, again.
  Worn like a backpack or satchel, this patchwork vessel of scrap metal can hold a maximum of 12 charges. Over the course of an hour, you can feed one of the following fuel options into the backpack, causing it to regain expended charges depending on the fuel’s quality:
  - 1 sp of seasoned wood: 1d4 charges.
  - 5 gp of high quality coal or oil: 1d4 + 3 charges. - Fire elemental core, or breath sac of a red, gold, or brass dragon: all expended charges.
  Dragon’s Breath. While holding the flaymefrower’s maw, you can use an action to speak one of the flaymefrower’s two command words, expending 1 charge and causing it to spout a gout of flame in a 10-foot cone or a 20-foot line that is 5 feet wide (your choice). As part of the same action, you can squeeze the maw, injecting more fuel and spending up to 3 additional charges. The size of the cone or line increases by 5 feet or 20 feet, respectively, for each additional charge expended.
  Each creature in the area must make a DC 13 Dexterity saving throw, taking 2d10 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
  Backfire. When you use Dragon’s Breath and roll a total of 19 or higher on the fire damage dice, the flaymefrower backfires. Each creature within 10 feet of you (including you) must succeed on a DC 13 Dexterity saving throw or take 4d6 fire damage as gouts of flame burst from the makeshift hose.
  Very rare variant: Kobold ingenuity is excellent, but the execution can be somewhat lacking. Luckily, the original prototype of this flame-filled backpack has undergone some extensive upgrades; it now boasts a nigh-on indestructible braided brass hose, and can burn much hotter. Increase the Dragon's Breath's DC to 16 and the damage to 4d6. Remove the Backfire property and add the Coldfire Flame property:
  Coldfire Flame. As a bonus action, you can twist the dragon’s maw 180 degrees, causing the flame to burn blue and deal cold damage instead of fire damage. This change lasts until you use a bonus action to turn it back.

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