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Kirinkin

Weapon (any sword), rare (requires attunement by a good- or neutral-aligned creature)
  The kirin are mythical creatures of untold good and purity. Their influence is said to be so pure that no good creature can fall, become ill, or suffer from the effects of poison while within its lair. This blade, forged from ore harvested from a kirin’s cave, carries with it those purifying qualities, as well as a degree of good fortune.
  You have a +1 bonus to attack and damage rolls you make with this magic weapon. This weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn.
  Spells of the Pure. You can expend the charges to cast the following spells:
  • 1 charge: feather fall, purify food and drink
  • 2 charges: lesser restoration
  • 3 charges: create food & drink
  Wealth. While attuned to this weapon, 1d8 gold pieces* appear in a random pocket on your person at dawn each day.
  Uncommon variant: Reduce the number of gold pieces found to 1d4*. Remove the bonus to attack and damage rolls. Remove the feather fall spell from Spells of the Pure.
  Very rare variant: Increase the number of gold pieces found to 2d6*. Increase the bonus to attack and damage rolls to + 2. Add the following to Spells of the Pure:
  • 2 charges: protection from poison
  • 3 charges: gaseous form
  • 4 charges: freedom of movement
  • 5 charges: wind walk

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