Ka-Ma-Ra
Wondrous item, uncommon
All modern technology is accompanied by growing pains, and the Ka-Ma-Ra is no different. Summoned from the hells and bound into a half-foot-cubed wooden box, the imps that power these pictograph-producing devices tend not to have ‘helpful’ on their list of priorities. By pulling a trigger, a small hammer within the box kicks the imp out of bed, whereupon it paints a picture of whatever the Ka-Ma-Ra is pointing at. Make sure to turn the flash on or end up with a picture in greyscale!
Shoot. As an action, you can point the Ka-Ma-Ra in a facing of your choice and pull the trigger, shining a 20-foot cone of bright light. At the start of your next turn, the imp hands you a small, 3” by 2” picture of whatever the Ka-Ma-Ra was pointing at. If you move between taking the action and the start of your next turn, the picture is blurry and out of focus; you must remain perfectly still while the imp is at work.
Cost. This item has 10 charges and expends 1 charge each time the trigger is pulled. For each gold piece worth of paint (in a variety of colours), brimstone, and sulphur you supply the imp, the Ka-Ma-Ra regains 1 charge. If the Ka-Ma-Ra is left unused for too long, the imp within may expend charges of its own accord producing risqué images of other imps in an attempt to ward off boredom.
All modern technology is accompanied by growing pains, and the Ka-Ma-Ra is no different. Summoned from the hells and bound into a half-foot-cubed wooden box, the imps that power these pictograph-producing devices tend not to have ‘helpful’ on their list of priorities. By pulling a trigger, a small hammer within the box kicks the imp out of bed, whereupon it paints a picture of whatever the Ka-Ma-Ra is pointing at. Make sure to turn the flash on or end up with a picture in greyscale!
Shoot. As an action, you can point the Ka-Ma-Ra in a facing of your choice and pull the trigger, shining a 20-foot cone of bright light. At the start of your next turn, the imp hands you a small, 3” by 2” picture of whatever the Ka-Ma-Ra was pointing at. If you move between taking the action and the start of your next turn, the picture is blurry and out of focus; you must remain perfectly still while the imp is at work.
Cost. This item has 10 charges and expends 1 charge each time the trigger is pulled. For each gold piece worth of paint (in a variety of colours), brimstone, and sulphur you supply the imp, the Ka-Ma-Ra regains 1 charge. If the Ka-Ma-Ra is left unused for too long, the imp within may expend charges of its own accord producing risqué images of other imps in an attempt to ward off boredom.
Remove these ads. Join the Worldbuilders Guild
Comments