Judgement
Weapon (any sword), rare (requires attunement)
Despite being creatures of light, goodness, and order, Deva can be as brutal as Devils. The Wings of Righteousness, a breakaway group of zealous angels, have a ‘cut first, ask questions later’ policy. Once they trap a creature’s soul within the guard of their radiant blades, they can parse through the creature’s past and decide the soul’s fate: to be crushed and invigorate their blade prison, to be released to the afterlife or, on the rare occasion where they make a mistake, to be restored to its body.
This weapon has 10 charges and regains 1d8 + 2 charges daily at dawn.
Smite. When you hit a creature with this weapon, you can use a bonus action and spend up to 3 charges, dealing an additional 1d8 radiant or lightning damage (your choice) per charge expended.
Soultrap. When you kill a creature with this weapon, you can attempt to capture its soul (no action required). The creature must succeed on a DC 15 Charisma saving throw or have its soul trapped. An evil creature has disadvantage on this saving throw and a good creature has advantage on this saving throw. While a soul is trapped in this way, it can’t return to its home plane or be resurrected. Judgement can store up to 1 soul at a time.
Judge. Over the course of an hour you can meditate in silent contemplation over the life of a captured soul before passing judgment. If you choose, you can destroy a trapped soul, restoring 1d8 + 2 charges to judgement. Deities do not look kindly on the destruction of neutral and good souls; doing so might have consequences (GM’s discretion). Once you destroy a soul in this way, you can’t do so again until the following dawn.
Very rare variant: The weapon has 15 charges and regains 1d10 + 5 daily at dawn and when a soul is destroyed. Increase Soultrap’s DC to 16. As an action, you can spend 4 charges to cast the gentle repose spell.
Legendary variant: The weapon has 20 charges and regains 1d12 + 8 daily at dawn and when a soul is destroyed. Increase Soultrap’s DC to 17. As an action, you can spend 10 charges to cast the raise dead spell on a corpse whose soul is trapped within judgement or spend 4 charges to cast the gentle repose spell.
Despite being creatures of light, goodness, and order, Deva can be as brutal as Devils. The Wings of Righteousness, a breakaway group of zealous angels, have a ‘cut first, ask questions later’ policy. Once they trap a creature’s soul within the guard of their radiant blades, they can parse through the creature’s past and decide the soul’s fate: to be crushed and invigorate their blade prison, to be released to the afterlife or, on the rare occasion where they make a mistake, to be restored to its body.
This weapon has 10 charges and regains 1d8 + 2 charges daily at dawn.
Smite. When you hit a creature with this weapon, you can use a bonus action and spend up to 3 charges, dealing an additional 1d8 radiant or lightning damage (your choice) per charge expended.
Soultrap. When you kill a creature with this weapon, you can attempt to capture its soul (no action required). The creature must succeed on a DC 15 Charisma saving throw or have its soul trapped. An evil creature has disadvantage on this saving throw and a good creature has advantage on this saving throw. While a soul is trapped in this way, it can’t return to its home plane or be resurrected. Judgement can store up to 1 soul at a time.
Judge. Over the course of an hour you can meditate in silent contemplation over the life of a captured soul before passing judgment. If you choose, you can destroy a trapped soul, restoring 1d8 + 2 charges to judgement. Deities do not look kindly on the destruction of neutral and good souls; doing so might have consequences (GM’s discretion). Once you destroy a soul in this way, you can’t do so again until the following dawn.
Very rare variant: The weapon has 15 charges and regains 1d10 + 5 daily at dawn and when a soul is destroyed. Increase Soultrap’s DC to 16. As an action, you can spend 4 charges to cast the gentle repose spell.
Legendary variant: The weapon has 20 charges and regains 1d12 + 8 daily at dawn and when a soul is destroyed. Increase Soultrap’s DC to 17. As an action, you can spend 10 charges to cast the raise dead spell on a corpse whose soul is trapped within judgement or spend 4 charges to cast the gentle repose spell.
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