BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Jaw Breakers

Weapon (any one-handed sword), rare (optional attunement)
  Forged as a pair, these magic weapons are crafted from the matching upper and lower jaw bones of a tarrasque. Their innate magic—and one of the reasons the tar-rasque’s bite is so powerful creates an arcanomagnetism that pulls the two jawbones together, dealing devastating damage to whatever lies between them.
  You gain a +1 bonus to attack and damage rolls you make with each of these magic weapons. These weapons deal piercing damage instead of their usual damage type.
  Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with your action and bonus action, the attack you make as a bonus action deals an additional 1d8 damage on a hit.
  Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to the number of magic items you can attune to. When you do so, the weapons gain the Swirling Dervish property while you are attuned to them.
  OA: Swirling Dervish. Harnessing the power of the blades, you leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump has a maximum distance of 20 feet, is a straight line, and each foot you clear on the jump costs one foot of movement. You can make one attack against a creature under you in each 5-foot space over which you jump. These attacks always alternate main-hand, then off-hand.
  For example, if you jumped over one Huge creature, you could make three attacks against it (the second one dealing Chomp’s extra damage on a hit). If you jumped over three Medium creatures, you could make one attack against each (with no extra damage from Chomp).
  Very rare variant: Increase the bonus to + 2, and Swirling Dervish’s jump distance to 25 feet.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!