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Heavy Mobile Drill

Wondrous item, rare (requires attunement)
  A wonder of mining technology, this drill can turn even the most meagre gnome into a walking excavator. While wearing this item you can’t jump. However, you can use the drill arm to raise you up to 10 feet off of the ground.
  Weapon. While attuned to this item, you can use it as a one-handed simple melee weapon with a reach of 5 feet. You are proficient with this weapon and it deals piercing damage equal to 1d10 + your Strength modifier on a hit. You have advantage on melee attacks made with the drill against creatures made of inorganic material such as stone, crystal, or metal, and you deal triple damage to structures.
  Excavate. As a bonus action, you choose a portion of non-magical soil, sand or rock that fits within a 10-foot-cube and excavate it, depositing it up to 10 feet away.
  Drill! As an action, you can make a melee attack with the drill against a creature within 10 feet. On a hit, you deal piercing damage equal to 3d10 + your Strength modifier. If the creature is wearing armour made of an inorganic substance such as stone, crystal, or metal, that creature has its AC reduced by 1, to a minimum of 10 + its Dexterity modifier.
  Power. The crystals that power this device are temperamental, often discharging when too much power is drawn. Whenever you use the ‘Drill!’ property, roll a d4. On a 1, the crystals go dark, and the drill becomes a dead weight. Until its recharged, you can’t use it as a weapon, use any of its features, and your walking speed is halved. The crystals must be dealt 10 points of lightning or radiant damage in order to recharge and resume normal function.

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