Heart of Stone
Wondrous item, spellcasting focus, rare (requires attunement)
When a fiend dies whilst in close proximity to this fist-sized lump of obsidian, its soul is incarcerated within its inky confines. A creature that attunes to this petrified archdevil’s heart learns the name of any soul imprisoned within it and can drain their life force to create powerful magic. However, with each interaction, there is always a chance that the fiend can break free of this crystalline jail.
Soultrap. When a fiend of CR 12 or lower dies within 10 feet of the heart and the heart doesn’t already have a soul trapped within it, the fiend’s soul becomes trapped within the heart. The heart gains a number of charges equal to the number of hit dice the fiend possesses. If all these charges are used, the soul is shredded and the fiend is destroyed.
Whenever you hold the stone, you can communicate with the imprisoned soul, if it is willing. You can release an imprisoned soul back to the lower planes as an action.
Soulshred. While you hold the heart, you can expend charges from it to cast the following spells, requiring no material components. If a saving throw is required, the DC is 15.
• bane (1 charge)
• calm emotions (2 charges)
• enrage (2 charges)
• bestow curse (3 charges)
• remove curse (3 charges)
After you cast a spell using Soulshred, you must make a Charisma check contested by the imprisoned fiend’s Charisma check. On a failure, the fiend’s soul escapes and is released back to the lower planes and the heart loses all its remaining charges. If a soul escapes while its wielder is on the lower planes, the fiend can immediately materialize.
Uncommon variant: Reduce the fiend’s maximum CR to 6, and Soulshred’s DC to 13. Remove bestow curse and remove curse from the list of castable spells.
Very rare variant: Increase the fiend’s maximum CR to 18, and Soulshred’s DC to 16. Add stoneskin (4 charges when cast using this item the target’s skin resembles the obsidian of the heart.
When a fiend dies whilst in close proximity to this fist-sized lump of obsidian, its soul is incarcerated within its inky confines. A creature that attunes to this petrified archdevil’s heart learns the name of any soul imprisoned within it and can drain their life force to create powerful magic. However, with each interaction, there is always a chance that the fiend can break free of this crystalline jail.
Soultrap. When a fiend of CR 12 or lower dies within 10 feet of the heart and the heart doesn’t already have a soul trapped within it, the fiend’s soul becomes trapped within the heart. The heart gains a number of charges equal to the number of hit dice the fiend possesses. If all these charges are used, the soul is shredded and the fiend is destroyed.
Whenever you hold the stone, you can communicate with the imprisoned soul, if it is willing. You can release an imprisoned soul back to the lower planes as an action.
Soulshred. While you hold the heart, you can expend charges from it to cast the following spells, requiring no material components. If a saving throw is required, the DC is 15.
• bane (1 charge)
• calm emotions (2 charges)
• enrage (2 charges)
• bestow curse (3 charges)
• remove curse (3 charges)
After you cast a spell using Soulshred, you must make a Charisma check contested by the imprisoned fiend’s Charisma check. On a failure, the fiend’s soul escapes and is released back to the lower planes and the heart loses all its remaining charges. If a soul escapes while its wielder is on the lower planes, the fiend can immediately materialize.
Uncommon variant: Reduce the fiend’s maximum CR to 6, and Soulshred’s DC to 13. Remove bestow curse and remove curse from the list of castable spells.
Very rare variant: Increase the fiend’s maximum CR to 18, and Soulshred’s DC to 16. Add stoneskin (4 charges when cast using this item the target’s skin resembles the obsidian of the heart.
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