Hammer Time
Weapon (any bludgeoning), uncommon
Never has the saying “smash something into next
week” been so apt. With an hourglass filled with
brilliant platinum sand, this magical impact weapon
utilises the dreamholder’s command over time dilation
to throw its victims forward in time.
This weapon has 3 charges and regains all expended charges daily at dawn.
Chronal Blink. As a bonus action, you can twist the
weapon’s pommel, expending 1 charge and causing
the sand to begin churning in defiance of gravity. The
next creature you hit with an attack using this weapon
within the next minute must make a DC 15 Charisma
saving throw. On a failed saving throw, the target
disappears as it gets shunted forwards in time, reappearing in the space from which it disappeared, or the
nearest unoccupied space if that space is occupied, at
the end of your next turn.
Very rare variant: Increase the number of charges
to 7. You have a +1 bonus to attack and damage rolls
you make with this weapon. The hammer has the Detachable Eye property:
Detachable Eye. As an action, you can detach the
eye from the centre of the weapon’s shaft, placing
it on a surface to which it adheres for the next
hour. The eye relays a constant stream of visual
information to the larger eye on the weapon,
which transforms to become a screen through
which you can view what the smaller eye can see.
At the end of the hour, the smaller eye teleports
back to the weapon. Once you use this property, it
can’t be used again until the next dawn
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