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Hammer Time

Weapon (any bludgeoning), uncommon Never has the saying “smash something into next week” been so apt. With an hourglass filled with brilliant platinum sand, this magical impact weapon utilises the dreamholder’s command over time dilation to throw its victims forward in time. This weapon has 3 charges and regains all expended charges daily at dawn. Chronal Blink. As a bonus action, you can twist the weapon’s pommel, expending 1 charge and causing the sand to begin churning in defiance of gravity. The next creature you hit with an attack using this weapon within the next minute must make a DC 15 Charisma saving throw. On a failed saving throw, the target disappears as it gets shunted forwards in time, reappearing in the space from which it disappeared, or the nearest unoccupied space if that space is occupied, at the end of your next turn. Very rare variant: Increase the number of charges to 7. You have a +1 bonus to attack and damage rolls you make with this weapon. The hammer has the Detachable Eye property: Detachable Eye. As an action, you can detach the eye from the centre of the weapon’s shaft, placing it on a surface to which it adheres for the next hour. The eye relays a constant stream of visual information to the larger eye on the weapon, which transforms to become a screen through which you can view what the smaller eye can see. At the end of the hour, the smaller eye teleports back to the weapon. Once you use this property, it can’t be used again until the next dawn

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