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Gravity Cube

Wondrous item, rare
  Using the same dunamantic technology as powers the vessels of the astral plane, this cube is capable of manipulating gravity within a confined area.
  This cube has 10 charges, and regains 2d4 + 2 charges daily at dawn. As an action you can program and throw this cube at a surface you can see within 50 feet of you, where it sticks to the surface. A 30-foot-radius sphere centred on that point becomes warped in one of the following ways:
  • Nullify (1 Charge/Turn). Gravity in the area is nullified causing all objects and creatures to drift freely. When the cube activates, each creature must make a DC 15 Dexterity saving throw. On a failure, a creature floats away from its nearest surface so that it levitates listlessly in mid-air. On a success, a creature clings to the nearest surface. For the duration, creatures can only move within the area by pushing off surfaces or other creatures.
  • Intensify (1 Charge/Turn). Gravity in the area is intensified. For the duration, a creature that moves in the area must spend 3 feet of movement for each foot that it moves, and each creature’s jump distance is divided by 3. A flying creature that starts its turn in the area, enters the area for the first time on a turn, or tries to begin flying in the area must make a DC 15 Strength check. On a failure, it is pulled to the ground and has a flying speed of 0 until the start of its next turn.
  • Attract (2 Charges). Each creature and unsecured object within the area must succeed on a DC 15 Strength saving throw or be pulled 20 feet towards the cube. Creatures and objects that collide as a result of this each take 1d6 bludgeoning damage (GM’s discretion).
  • Repel (2 Charges). Each creature and unsecured object within the area must succeed on a DC 15 Strength saving throw or be pushed 20 feet directly away from the cube. Creatures and objects that collide as a result of this each take 1d6 bludgeoning damage.

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