Frozen Darkness
wondrous item (orb), uncommon
Whenever you cast the Darkness spell, this orb activates, and frozen tendrils go and populate the darkness you created. The darkness becomes difficult terrain, and whenever a creature starts its turn in the darkness or enters it for the first time on a turn, it must make a Dexterity saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
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