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Flutterby Rod

Rod, uncommon (requires attunement by a spellcaster)
  Within the sparkling crystal ball atop this gnarled thornwood rod is a living diorama of fey life. Fairies flit from toadstool to petal, tentacled chipmunks pluck nuts from the ends of spindly branches, and shimmering butterflies sup at dew drops sheltered under multihued leaves. With a flourish, a wielder can send such a butterfly streaking towards a target.
  This rod has 7 charges and regains 1d6 + 1 expended charges daily at dawn. While holding the rod you can use it to cast the light cantrip on itself at will.
  Flutterbolt. As an action, you can expend a charge to shoot a shimmering, green, butterfly shaped flutterbolt at a target within 60 feet. Make a ranged spell attack (+ 5 to hit). On a hit, the target takes 1d4 + 1 force damage and is outlined in sparkling green butterflies. The next attack roll made against this target before the end of your next turn has advantage, and the target can’t benefit from being invisible until the end of your next turn.
  Rare variant: Increase the to hit bonus to + 7 and the number of charges to 9 (regaining 1d6 + 3 daily at dawn). When you use the Flutterbolt property you can spend up to 2 charges, creating a separate flutterbolt for each charge expended. You can direct the flutterbolts at the same target or at different ones. Make a separate attack roll for each flutterbolt.
  Very rare variant: Increase the to hit bonus to + 8 and the number of charges to 12 (regaining 1d6 + 6 daily at dawn). When you use the Flutterbolt property you can spend up to 3 charges, creating a separate flutterbolt for each charge expended. You can direct the flutterbolts at the same target or at different ones. Make a separate attack roll for each flutterbolt.

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