Flumfpot
Wondrous item, rare
Flumfpots are always found hovering around a corpse. If you can’t see the corpse then it’s almost definitely because it’s been so long the corpse has disintegrated into dust. This is because a flumfpot is magically enchanted to always follow the last creature whose lips (or other drinking orifice) it touched. It can be filled with any potion as an action.
Mastery and Movement. After touching a creature’s lips that creature becomes its master. It hovers just over its master’s shoulder. It has a flying speed of 30 feet and a swimming speed of 60 feet.
If it is within 5 feet of its master when its master teleports, it teleports with them, even teleporting between planes. Otherwise it remains in palace until touched by another creature’s lips. A flumfpot that is restrained for whatever reason will fly towards its master via the most direct route when released.
Send Aid. As a bonus action you can send the flumfpot to help a creature you can see. The flumfpot shares your initiative count, but it takes its turn immediately after yours. It moves up to its speed towards the designated target. If it ends its turn in the target’s space and the target is willing or unconscious, it administers the potion to the target.
Filling Flumfpot. A flumfpot magically refills with the same potion each day at dawn. When you find a flumfpot, roll a d20 and consult the following table to determine the potion.
d20 - Potion
1-5 - Potion of healing
6 - Potion of climbing
7 - Philter of love
8 - Potion of animal friendship
9 - Potion of growth
10 - Potion of hill giant strength
11 - Potion of water breathing
12 - Oil of slipperiness
13 - Potion of acid resistance
14 - Potion of cold resistance
15 - Potion of fire resistance
16 - Potion of force resistance
17 - Potion of lightning resistance
18 - Potion of poison resistance
19 - Potion of thunder resistance
20 - Potion of greater healing
Uncommon variant: remove the ‘Filling Flumfpot’ feature.
Flumfpots are always found hovering around a corpse. If you can’t see the corpse then it’s almost definitely because it’s been so long the corpse has disintegrated into dust. This is because a flumfpot is magically enchanted to always follow the last creature whose lips (or other drinking orifice) it touched. It can be filled with any potion as an action.
Mastery and Movement. After touching a creature’s lips that creature becomes its master. It hovers just over its master’s shoulder. It has a flying speed of 30 feet and a swimming speed of 60 feet.
If it is within 5 feet of its master when its master teleports, it teleports with them, even teleporting between planes. Otherwise it remains in palace until touched by another creature’s lips. A flumfpot that is restrained for whatever reason will fly towards its master via the most direct route when released.
Send Aid. As a bonus action you can send the flumfpot to help a creature you can see. The flumfpot shares your initiative count, but it takes its turn immediately after yours. It moves up to its speed towards the designated target. If it ends its turn in the target’s space and the target is willing or unconscious, it administers the potion to the target.
Filling Flumfpot. A flumfpot magically refills with the same potion each day at dawn. When you find a flumfpot, roll a d20 and consult the following table to determine the potion.
d20 - Potion
1-5 - Potion of healing
6 - Potion of climbing
7 - Philter of love
8 - Potion of animal friendship
9 - Potion of growth
10 - Potion of hill giant strength
11 - Potion of water breathing
12 - Oil of slipperiness
13 - Potion of acid resistance
14 - Potion of cold resistance
15 - Potion of fire resistance
16 - Potion of force resistance
17 - Potion of lightning resistance
18 - Potion of poison resistance
19 - Potion of thunder resistance
20 - Potion of greater healing
Uncommon variant: remove the ‘Filling Flumfpot’ feature.
Remove these ads. Join the Worldbuilders Guild
Comments