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Flumfpot

Wondrous item, rare
  Flumfpots are always found hovering around a corpse. If you can’t see the corpse then it’s almost definitely because it’s been so long the corpse has disintegrated into dust. This is because a flumfpot is magically enchanted to always follow the last creature whose lips (or other drinking orifice) it touched. It can be filled with any potion as an action.
  Mastery and Movement. After touching a creature’s lips that creature becomes its master. It hovers just over its master’s shoulder. It has a flying speed of 30 feet and a swimming speed of 60 feet.
  If it is within 5 feet of its master when its master teleports, it teleports with them, even teleporting between planes. Otherwise it remains in palace until touched by another creature’s lips. A flumfpot that is restrained for whatever reason will fly towards its master via the most direct route when released.
  Send Aid. As a bonus action you can send the flumfpot to help a creature you can see. The flumfpot shares your initiative count, but it takes its turn immediately after yours. It moves up to its speed towards the designated target. If it ends its turn in the target’s space and the target is willing or unconscious, it administers the potion to the target.
  Filling Flumfpot. A flumfpot magically refills with the same potion each day at dawn. When you find a flumfpot, roll a d20 and consult the following table to determine the potion.
  d20 - Potion
  1-5 - Potion of healing
  6 - Potion of climbing
  7 - Philter of love
  8 - Potion of animal friendship
  9 - Potion of growth
  10 - Potion of hill giant strength
  11 - Potion of water breathing
  12 - Oil of slipperiness
  13 - Potion of acid resistance
  14 - Potion of cold resistance
  15 - Potion of fire resistance
  16 - Potion of force resistance
  17 - Potion of lightning resistance
  18 - Potion of poison resistance
  19 - Potion of thunder resistance
  20 - Potion of greater healing
  Uncommon variant: remove the ‘Filling Flumfpot’ feature.

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