Fab Incartio
Fab Incartio is a +3 quarterstaff that appears to be a slightly crooked, smooth wooden staff. Its tip features a diamond shape with a perfectly circular hole carved in its center. This 6 foot long object is only ever found in the company of the Seeker, and seems to serve as a spell focus. Its nature and origin are largely shrouded in mystery, as The Seeker refuses to elaborate on any of the effects this staff is able to produce. Fab Incartio cannot be destroyed by any known means, and any attempt to send it to a different plane causes the caster to be sent instead. Creatures that attempt to magically divine details about it are only able to learn it is sentient, but suffer 3d10 psychic damage and are blinded for 1d4 rounds. Attuning to the staff limits its maximum charges to 1, and they do not recharge at dawn. While attuned to The Seeker, Fab Incartio has 20 charges. It regains 1d20 + 5 charges every sunrise. As an action, The Seeker may use the staff to perform the following feats:
• Expending 1 charge casts dancing lights, with each light seeming to contain an entire city. Inspecting the lights closely (Perception DC 20) shows these unfamiliar cities rapidly build themselves up before collapsing to unknown causes.
• Expending 1 charge causes a hidden set of symbols to glow along the staff, which read: .... --- .-. ... . / . -.-- . / ... . . ... / .- -. ... .-- . .-.
• Expending 2 charges casts charm person with a save DC of 18.
• Expending 3 charges casts teleport. Fab Incartio is considered an object associated with each of the taverns as well as elemental realities.
• Expending 6 charges fills up to 8 target creatures with a sense of euphoria for 1d4 hours (Charisma saving throw DC 18), benefiting from the spell calm emotions.
• Expending 12 charges casts the wish spell.
• Expending 20 charges allows the user to select an area with up to a 1-mile radius, containing no more than a maximum of 8 creatures. For the next minute, the user can reshape the area in a way similar to the spell mirage arcane, except once the minute ends, the illusion replaces the previous reality
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