Epipentagram
Wondrous item, rare
Fiend’s blood has some surprising uses. When properly decocted, it can cause hyper-stimulation of the nervous and muscular systems, temporarily relieving the effects of exhaustion, only to have them come back with renewed gusto later on.
Fiendrenaline. As a bonus action you can jab this apparatus into a willing creature within your reach, dealing 1d4 piercing damage. For the next 10 minutes, the creature’s speed is doubled, it gains a +4 bonus to its Strength and Dexterity score, and it ignores the effects of exhaustion. When these effects end, the creature gains a level of exhaustion and must succeed on a DC 10 Charisma saving throw or be possessed by a devil for 1 hour. After you use this property, you can’t do so again until the following dawn when it refills with refined fiend’s blood.
Very rare variant: Decrease the duration to 1 minute, and the bonus to Strength and Dexterity to + 2. Decrease the Charisma saving throw’s DC to 8.
Very rare variant: Increase the duration to 1 hour, and the bonus to Strength and Dexterity to +6. Increase the Charisma saving throw’s DC to 14.
Legendary variant: Increase the duration to 1 day, and the bonus to Strength and Dexterity to + 8. Increase the Charisma saving throw’s DC to 18.
Fiend’s blood has some surprising uses. When properly decocted, it can cause hyper-stimulation of the nervous and muscular systems, temporarily relieving the effects of exhaustion, only to have them come back with renewed gusto later on.
Fiendrenaline. As a bonus action you can jab this apparatus into a willing creature within your reach, dealing 1d4 piercing damage. For the next 10 minutes, the creature’s speed is doubled, it gains a +4 bonus to its Strength and Dexterity score, and it ignores the effects of exhaustion. When these effects end, the creature gains a level of exhaustion and must succeed on a DC 10 Charisma saving throw or be possessed by a devil for 1 hour. After you use this property, you can’t do so again until the following dawn when it refills with refined fiend’s blood.
Very rare variant: Decrease the duration to 1 minute, and the bonus to Strength and Dexterity to + 2. Decrease the Charisma saving throw’s DC to 8.
Very rare variant: Increase the duration to 1 hour, and the bonus to Strength and Dexterity to +6. Increase the Charisma saving throw’s DC to 14.
Legendary variant: Increase the duration to 1 day, and the bonus to Strength and Dexterity to + 8. Increase the Charisma saving throw’s DC to 18.
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