Eclipse, Set of the Moon and Stars
Weapon (set), very rare (requires attunement)
When the magics of morning star and evening moon become intertwined through attunement to a single wielder, their innate dunmantic magics coalesce creating a miniature solar system.
While you are attuned to both morning star and evening moon, both items gain an additional +1 bonus to attack and damage rolls, the saving throw DCs of both items are increased by 1, and you can use the Orbit and Eclipse properties.
Orbit. Whenever you make a ranged attack with evening moon while also holding morning star, you can use a bonus action to cause it to begin orbiting you. As part of this bonus action and as a bonus action on subsequent turns, you can make one attack with evening moon against any creature within 15 feet of you.
Evening moon orbits you at a distance of 1d3 feet. Any creature within 5 feet of you can use its action to make a DC 21 Dexterity (Acrobatics) check in an attempt to catch evening moon. On a success, the creature catches evening moon. On a failure, it takes 1d6 slashing damage.
Eclipse. As a bonus action while evening moon is orbiting you, you can cause it to hover in front of you, casting you in a dark obscuring light. For the next minute you are under the effects of the blur spell. After you activate this effect, you can’t do so again until the following dawn.
Rare variant. You must concentrate on Eclipse as if you were concentrating on a spell.
Legendary variant. While the Orbit property is active, a creature that targets you with a melee attack must succeed on a DC 17 Dexterity saving throw or take 1d6 slashing damage immediately before it makes its attack roll. Eclipse recharges at both Dawn and Dusk.
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