Drakenhorn
Wondrous item, very rare (optional attunement)
Sculpted in the shape of a dragon’s head, this elaborate brass-and-gold horn sparks small flames whenever it is blown.
This horn has 5 charges symbolised by the waxed cloth wrapped 5 times around the horn. For each charge expended, one loop of the cloth magically burns away. Over the course of 10 minutes you can wrap a new cloth around the horn while singing a ballad of a legendary dragon. Eight hours later, the horn regains 1d4 + 1 expended charges. Whenever a property calls for a cone, the size of the cone equals 10 times the number of charges expended in feet.
Embolden. As an action you can expend any number of charges as you blow into the horn creating a loud noise audible for 300 feet. All creatures in a cone are immune to the frightened condition and are under the effects of the bless spell for the next minute.
Optional Attunement. If you speak draconic, are proficient with a horn-like instrument, or are a bard, you can attune to the drakenhorn. While attuned to the horn, it gains the Charm Drake and Roar properties and, when the horn regains charges, it regains all expended charges.
Charm Drake. As an action, you can expend any number of charges and blow into the horn creating a sound that is especially beguiling to dragons. Each creature in a cone that has the dragon type must succeed on a DC 16 Wisdom saving throw or be charmed by the blower for the next hour. A creature that succeeds on the saving throw is immune to the horn’s Charm Drake property for the next 24 hours.
Roar. As an action, you can expend any number of charges as you blow into the horn creating a loud noise audible for 300 feet. All creatures in a cone must succeed on a DC 16 Wisdom saving throw or become frightened of you and be affected by the bane spell for the next minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effects on it on a success. A creature that succeeds on the saving throw is immune to the horn’s Roar property for the next 24 hours.
Uncommon variant: Decrease all save DCs to 13. Remove the bless and bane effects from Embolden and Roar respectively.
Sculpted in the shape of a dragon’s head, this elaborate brass-and-gold horn sparks small flames whenever it is blown.
This horn has 5 charges symbolised by the waxed cloth wrapped 5 times around the horn. For each charge expended, one loop of the cloth magically burns away. Over the course of 10 minutes you can wrap a new cloth around the horn while singing a ballad of a legendary dragon. Eight hours later, the horn regains 1d4 + 1 expended charges. Whenever a property calls for a cone, the size of the cone equals 10 times the number of charges expended in feet.
Embolden. As an action you can expend any number of charges as you blow into the horn creating a loud noise audible for 300 feet. All creatures in a cone are immune to the frightened condition and are under the effects of the bless spell for the next minute.
Optional Attunement. If you speak draconic, are proficient with a horn-like instrument, or are a bard, you can attune to the drakenhorn. While attuned to the horn, it gains the Charm Drake and Roar properties and, when the horn regains charges, it regains all expended charges.
Charm Drake. As an action, you can expend any number of charges and blow into the horn creating a sound that is especially beguiling to dragons. Each creature in a cone that has the dragon type must succeed on a DC 16 Wisdom saving throw or be charmed by the blower for the next hour. A creature that succeeds on the saving throw is immune to the horn’s Charm Drake property for the next 24 hours.
Roar. As an action, you can expend any number of charges as you blow into the horn creating a loud noise audible for 300 feet. All creatures in a cone must succeed on a DC 16 Wisdom saving throw or become frightened of you and be affected by the bane spell for the next minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effects on it on a success. A creature that succeeds on the saving throw is immune to the horn’s Roar property for the next 24 hours.
Uncommon variant: Decrease all save DCs to 13. Remove the bless and bane effects from Embolden and Roar respectively.
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