Demonhunter Kimono
Wondrous item, rare (requires attunement)
Years ago, during The Sundering, powerful artifacts were stolen from both devils and angels. Without them, these extra-planar creatures struggled to breach the material plane, protecting the mortals within from their unending conflict. The Oniryoshi clan guard the fiendish artifact and enchant their silken vestments to aid in this endeavour.
While wearing this kimono you can, as a bonus action, speak its command words – ‘repel’ or ‘hunt’ – to cause the ‘Aversion’ or ‘Pursuit’ properties to activate, respectively.
Aversion. The printed image on your kimono mobilises into an illustration of a fiendish soul burning into non-existence. Each creature in a 30-foot cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. A non-fiend creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A fiend has disadvantage on this saving throw. If a fiend fails this save, it is afflicted as if by the fear spell for the duration and can only repeat the saving throw if it doesn’t have line of sight to you.
Once you use this property, you can’t do so again until the following dawn.
Pursuit. When you activate this property as a bonus action, you can teleport up to 30 feet appearing in a space adjacent to a creature that is frightened of you. After you do so roll a d6. On a 1 you can’t use this property again until the following dawn.
Very rare variant: You gain a +1 bonus to AC while you wear this kimono and no armour. Increase Aversion’s save DC to 16, and Pursuit’s range and die to 45 f eet and a d8, respectively.
Legendary variant: You gain a +2 bonus to AC while you wear this kimono and no armour. While you wear this armour you have resistance to poison damage. Increase Aversion’s save DC to 17, and Pursuit’s range and die to 60 feet and a d10, respectively
Years ago, during The Sundering, powerful artifacts were stolen from both devils and angels. Without them, these extra-planar creatures struggled to breach the material plane, protecting the mortals within from their unending conflict. The Oniryoshi clan guard the fiendish artifact and enchant their silken vestments to aid in this endeavour.
While wearing this kimono you can, as a bonus action, speak its command words – ‘repel’ or ‘hunt’ – to cause the ‘Aversion’ or ‘Pursuit’ properties to activate, respectively.
Aversion. The printed image on your kimono mobilises into an illustration of a fiendish soul burning into non-existence. Each creature in a 30-foot cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. A non-fiend creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A fiend has disadvantage on this saving throw. If a fiend fails this save, it is afflicted as if by the fear spell for the duration and can only repeat the saving throw if it doesn’t have line of sight to you.
Once you use this property, you can’t do so again until the following dawn.
Pursuit. When you activate this property as a bonus action, you can teleport up to 30 feet appearing in a space adjacent to a creature that is frightened of you. After you do so roll a d6. On a 1 you can’t use this property again until the following dawn.
Very rare variant: You gain a +1 bonus to AC while you wear this kimono and no armour. Increase Aversion’s save DC to 16, and Pursuit’s range and die to 45 f eet and a d8, respectively.
Legendary variant: You gain a +2 bonus to AC while you wear this kimono and no armour. While you wear this armour you have resistance to poison damage. Increase Aversion’s save DC to 17, and Pursuit’s range and die to 60 feet and a d10, respectively
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