BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Deathfibrillator

Wondrous item, uncommon
  A versatile tool, the deathfibrillator is as capable at reinvigorating a dazed creature’s motor skills as it is at sending them into a paralytic stupor. Designed by none other than Anton Spark himself, this medical apparatus sees as much use in brawling pits as it does sedating overstimulated patients on the wards of the Night Hospitaller.
  This item has 20 charges, and regains 1d12 + 8 charges daily at dawn. You can spend these charges in the following ways:
  • Zap (1 charge). When you hit a target with an unarmed strike using this item, you can squeeze the handle (no action required).The target takes an additional 1d4 lightning damage.
  • First Aid (3 charges). As an action while you hold the deathfibrillator, you touch a stunned or paralysed creature within your reach, sending a wave of electrostatic energy through it. The creature takes 1d8 lightning damage and is no longer stunned or paralysed.
  • Electrocute (5 charges). As a bonus action while you wield the deathfibrillator, you hold its trigger, causing charge to build up. The next creature you hit with an unarmed strike using this item must make a DC 13 Constitution saving throw. On a failure, it takes 2d8 lightning damage and is paralysed until the start of its next turn. On a success, it takes half as much damage and is not paralysed

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!