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Cultist’s Robes - Acolyte

Wondrous item, uncommon (requires attunement by a spellcaster)
  Thick, purple cloth; occult, gold embroidery; and deep pockets for hiding sacrificial daggers; the cultist’s robes are everything a disenfranchised, young acolyte could hope for. As one rises through the cult’s ranks, one’s embroidery gets more intricate, and the enchantments more powerful.
  Ethereal Taunt. Choose a creature within 60 feet that can hear you. It must make a DC 13 Wisdom saving throw as occult whispers wrack its psyche. The DC for this saving throw increases by 1 for each creature also wearing cultist’s robes within 15 feet of you. On a failure, a creature takes 3d6 psychic damage, becomes frightened of you for 1 minute, and must immediately use its reaction to run away from you, avoiding obviously dangerous ground. On a success, a creature takes half as much damage, is not frightened, and doesn’t move away.
  A creature frightened of you in this way can repeat the saving throw (DC 13) at the end of each of its turns, ending the effect on a success. Once you have used this property, you can’t do so again until the following dawn.
  Dark Devotion. If you spend one hour in prayer to the being in whose name these robes were made then, until you next finish a long rest, you have advantage on saving throws against being charmed or frightened.
  Rare variant, Chosen: The DC and damage of Ethereal Taunt increases to 15 and 4d8, respectively. If you fulfill the requirements for Dark Devotion, you can cast crown of madness or command (save DC 15) once per day, recharging at dawn, requiring no material components.
  Very rare variant, Prophet: The DC and damage of Ethereal Taunt increases to 16 and 5d10, respectively. If you fulfill the requirements for Dark Devotion, you are immune to the charmed and frightened conditions until you next finish a long rest, instead of just having advantage. In addition, You can cast command at will and can cast dominate person (save DCs 16) once per day, recharging at dawn, requiring no material components.

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