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Coral Wand

Wand, spellcasting focus, uncommon (requires attunement by a spellcaster)
  Such focuses often take months to fashion, requiring as they do the formation of an entire coral ecosystem. From molluscs to cnidarians and seaweeds, the inhabitants of such an item share one common theme—they all carry a deadly toxicity. While holding this wand, you can use it to cast the poison spray cantrip at will.
  Toxic Discharge. When you cast poison spray using this item, you can incite one of the organisms to give it an extra boost before the target’s saving throw is rolled. Roll a d6 and consult the follow list, on a failed save the creature is affected by this additional effect:
  • 1-3 – Lingering Toxicity. The creature is poisoned until the end of its next turn.
  • 4 – Ocular Irritant. The creature is blinded until the end of its next turn.
  • 5 – Neurotoxin. The creature is paralysed until the end of its next turn.
  • 6 – Total Discharge. The damage dealt by the poison spray cantrip is doubled. The wand wilts and the Toxic Discharge property can’t be used again until the following dawn.

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