Copper Cuirass
Armour (any medium or heavy except hide),
uncommon (requires attunement)
To complement this robust but aerodynamic suit of
armour, the ingenious smith Brimbor devised a pair of
intricate mechanical wings, powerful enough to raise
their wearer aloft and imbue them with dizzying speed
and agility. They produce a soft, soothing hum when
gliding through the air.
The armour has 10 charges and regains 1d6 + 4
expended charges daily at dawn.
Aerial Dash. The armour’s large wings propel its
wearer through the air, but can only remain active for
short periods of time. As a bonus action while wearing
it, you can expend 1 charge to gain a flying speed of
30 feet until the end of your turn.
Trick of the Flight. The wings can be deployed at a
moment’s notice. When you make a Dexterity saving
throw while wearing this armour, you can use your
reaction to expend 2 charges in order to fly up to 20
f eet without provoking opportunity attacks. If this
movement takes you out of the area of the effect that
triggered the saving throw, you gain advantage on
the saving throw and, if you would take half damage
on a successful save, you instead take no damage on a
success.
Rare variant. Using the Aerial Dash property now
gives you a flying speed of 60 feet. Using the Trick of
the Flight property only costs 1 charge. In addition,
the shield gains a new property:
Safe Landing. When you would take damage from
falling, you can use your reaction to expend 1
charge to try and use the wings to avoid the impact at the last second. Make a DC 13 Dexterity
(Acrobatics) check. On a success, you take no
damage from the fall.
Very Rare variant. The armour has 12 charges
and regains 1d8 + 4 charges daily at dawn. Using the
Aerial Dash property now gives you a flying speed of
60 feet. Using the Trick of the Flight property only
costs 1 charge. The shield also gains the Safe Landing
property, but costs no charges.
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