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Copper Cuirass

Armour (any medium or heavy except hide), uncommon (requires attunement) To complement this robust but aerodynamic suit of armour, the ingenious smith Brimbor devised a pair of intricate mechanical wings, powerful enough to raise their wearer aloft and imbue them with dizzying speed and agility. They produce a soft, soothing hum when gliding through the air. The armour has 10 charges and regains 1d6 + 4 expended charges daily at dawn. Aerial Dash. The armour’s large wings propel its wearer through the air, but can only remain active for short periods of time. As a bonus action while wearing it, you can expend 1 charge to gain a flying speed of 30 feet until the end of your turn. Trick of the Flight. The wings can be deployed at a moment’s notice. When you make a Dexterity saving throw while wearing this armour, you can use your reaction to expend 2 charges in order to fly up to 20 f eet without provoking opportunity attacks. If this movement takes you out of the area of the effect that triggered the saving throw, you gain advantage on the saving throw and, if you would take half damage on a successful save, you instead take no damage on a success. Rare variant. Using the Aerial Dash property now gives you a flying speed of 60 feet. Using the Trick of the Flight property only costs 1 charge. In addition, the shield gains a new property: Safe Landing. When you would take damage from falling, you can use your reaction to expend 1 charge to try and use the wings to avoid the impact at the last second. Make a DC 13 Dexterity (Acrobatics) check. On a success, you take no damage from the fall. Very Rare variant. The armour has 12 charges and regains 1d8 + 4 charges daily at dawn. Using the Aerial Dash property now gives you a flying speed of 60 feet. Using the Trick of the Flight property only costs 1 charge. The shield also gains the Safe Landing property, but costs no charges.

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