Cloak of the Dunamancer
Wondrous item, uncommon (requires attunement)
Wrought from starlight and comet dust, this almost-weightless cloak ignores the wind, rippling in response to unseen solar flares. In response to its wearer’s thoughts, the cloak’s dunamantic magic, can levitate its wearer and distort how light interacts with the fabric.
Float. While wearing this cloak, you can use a bonus action to cause the tentacles to lift you a foot off of the ground, or to cause you to land again. While floating in this way you can traverse low-lying obstacles (such as caltrops) and difficult terrain without impediment (at the GM’s discretion). In addition, while floating, your walking speed is reduced by 10 feet and you are always under the effects of the feather fall spell. You can’t float while the Distort property is active.
Distort. While wearing this cloak, you can use an action to cause the tentacles to twist and shimmer, distorting your outline as you cast the blur spell. If you are floating as per the Float property when you activate this property, you fall back to the ground ending the effects of Float. Once you have used this property, you can’t do so again until the following dawn.
Rare variant: While floating you suffer no reduction in your speed. The cloak gains the Astral Step property.
Astral Step. While wearing this clock you can use an action to cause the cloak to appear to implode as you cast the spell blink. Instead of visiting the border ethereal, you enter a demiplane between the astral and material planes. Once you use this property, you can’t do so again until the following dawn.
Wrought from starlight and comet dust, this almost-weightless cloak ignores the wind, rippling in response to unseen solar flares. In response to its wearer’s thoughts, the cloak’s dunamantic magic, can levitate its wearer and distort how light interacts with the fabric.
Float. While wearing this cloak, you can use a bonus action to cause the tentacles to lift you a foot off of the ground, or to cause you to land again. While floating in this way you can traverse low-lying obstacles (such as caltrops) and difficult terrain without impediment (at the GM’s discretion). In addition, while floating, your walking speed is reduced by 10 feet and you are always under the effects of the feather fall spell. You can’t float while the Distort property is active.
Distort. While wearing this cloak, you can use an action to cause the tentacles to twist and shimmer, distorting your outline as you cast the blur spell. If you are floating as per the Float property when you activate this property, you fall back to the ground ending the effects of Float. Once you have used this property, you can’t do so again until the following dawn.
Rare variant: While floating you suffer no reduction in your speed. The cloak gains the Astral Step property.
Astral Step. While wearing this clock you can use an action to cause the cloak to appear to implode as you cast the spell blink. Instead of visiting the border ethereal, you enter a demiplane between the astral and material planes. Once you use this property, you can’t do so again until the following dawn.
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