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Chainshovel

Weapon (any axe), uncommon (requires attunement)
  Dwarves aren’t stupid, when they have a bone to pick with some wood elves, they’re not going to walk into their forest just to get peppered by invisible archers. Instead, they’ll use a tool like a chainshovel to burrow underneath the trees, sawing at the roots, and levelling the playing field. Literally.
  Chain Rip. As a bonus action when you hit a creature with this magic weapon, you can mentally command its saw-toothed blades to activate, dealing an additional 1d4 slashing damage.
  Overdrive. As a bonus action, you can send the chainshovel into overdrive for the next minute. For the duration, you can use the Shovel Spray property and you can’t use the Chain Rip property. When you hit with an attack using the chainshovel, you deal an additional 1d6 slashing damage. After you activate this property, you can’t do so again until the following dawn.
  Shovel Spray. As an action while the chainshovel is in overdrive mode, you can ram it into a solid surface in front of you, sending a spray of blinding dirt, rock shards, or splinters in a 15-foot cone. Each creature in the area must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.
  Rare variant: Increase Chain Rip’s damage to 1d6, Overdrive’s damage to 1d10, and Shovel Spray’s area and DC to a 25-foot cone and DC 15, respectively.
  Very rare variant: Increase Chain Rip’s damage to 1d8, Overdrive’s damage to 2d6, and Shovel Spray’s area and DC to a 40-foot cone and DC 16, respectively.

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