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Broodmother’s Embrace

Wondrous item, rare (requires attunement)
  This thick, rubbery overcoat sports several writhing tentacles that can biomantically fuse with their wearer, acting as gills, propulsion, and a formidable, concealed weapon. When in danger, the coat can encapsulate you in a protective chrysalis, nourishing you with stored regenerative mucous.
  While wearing the coat underwater, tentacles wrap around your throat, fusing with your vascular system and allowing you to breathe underwater. The tentacles also propel you, giving you a swimming speed of 40 feet.
  Tentacle Lash. As an action, you can make a melee spell attack (+ 7 to hit) against a creature within 10 feet of you. On a hit, the creature takes 3d8 bludgeoning damage and, if it is Medium or smaller, must make a DC 15 Strength saving throw or be knocked prone.
  Chrysalis. As an action you cause the coat to expand and harden, encasing you in a regenerative, chitinous casing which grants you 20 temporary hit points. While encased, your speed is reduced to 0, you are incapacitated, and you regain 2d6 hit points at the start of each of your turns. You can regain no more than 30 hit points in this way. These effects end when the temporary hit points are lost, after 1 minute, or when you decide to emerge from the chrysalis as an action, whichever comes first. After you activate this property, you can’t do so again until after the following dawn.
  Very rare variant:
  • Increase the swimming speed to 50 feet. Increase Tentacle Lash’s attack bonus to + 8, reach to 15 feet, damage to 4d8, and save DC to 16.
  • Increase the size category or creatures that must make the Strength saving throw to Large or smaller.
  • Increase Chrysalis’ temporary hit points to 40, the healing to 4d6, and maximum healing to 60.
  Legendary variant:
  • Increase the swimming speed to 60 feet. Increase Tentacle Lash’s attack bonus to + 9, reach to 20 feet, damage to 5d8, and save DC to 17.
  • Increase the size category or creatures that must make the Strength saving throw to Huge or smaller.
  • Increase Chrysalis’ temporary hit points to 60, the healing to 6d6, and maximum healing to 90.
  • The coat’s many eyes enhance your peripheral vision; while wearing the coat you has advantage on initiative checks while not blinded.

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