Bow of Bows
Weapon (any bow), uncommon (requires attunement)
Made of springback candy cane and ruby red ribbon, the bow of bows has the unique ability to fire lengths of ribbon up to 60 feet long in lieu of an arrow. This ribbon can be used to pull creatures off balance, as a grappling hook, or to wrap up a foe. Once per turn, you can replace one attack using the bow with one of the following effects:
Yank. Choose a Large or smaller creature within 60 feet. It must succeed on a DC 13 Dexterity saving throw or be pulled and spun up to 15 feet closer to you and become dizzy until the end of its next turn. A dizzy creature’s movement is halved and it makes Dexterity checks and saving throws with disadvantage.
Wrapped Up. You fire a length of ribbon at a Huge or smaller creature within 60 feet. The creature must succeed on a DC 13 Strength saving throw or become grappled (escape DC 13). While grappled in this way, the creature is restrained. Once you use this property you can’t use any of the Yank or Wrapped Up properties again until the following dawn.
Rare variant: Increase the length of ribbon and ranges of abilities to 90 feet. You have a +1 bonus to attack and damage rolls made with this magic weapon; increase the DCs to 15.
Very rare variant: Increase the length of ribbon and ranges of abilities to 120 feet. You have a +2 bonus to attack and damage rolls made with this magic weapon; increase the DCs to 16.
Made of springback candy cane and ruby red ribbon, the bow of bows has the unique ability to fire lengths of ribbon up to 60 feet long in lieu of an arrow. This ribbon can be used to pull creatures off balance, as a grappling hook, or to wrap up a foe. Once per turn, you can replace one attack using the bow with one of the following effects:
Yank. Choose a Large or smaller creature within 60 feet. It must succeed on a DC 13 Dexterity saving throw or be pulled and spun up to 15 feet closer to you and become dizzy until the end of its next turn. A dizzy creature’s movement is halved and it makes Dexterity checks and saving throws with disadvantage.
Wrapped Up. You fire a length of ribbon at a Huge or smaller creature within 60 feet. The creature must succeed on a DC 13 Strength saving throw or become grappled (escape DC 13). While grappled in this way, the creature is restrained. Once you use this property you can’t use any of the Yank or Wrapped Up properties again until the following dawn.
Rare variant: Increase the length of ribbon and ranges of abilities to 90 feet. You have a +1 bonus to attack and damage rolls made with this magic weapon; increase the DCs to 15.
Very rare variant: Increase the length of ribbon and ranges of abilities to 120 feet. You have a +2 bonus to attack and damage rolls made with this magic weapon; increase the DCs to 16.
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