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Bloodshot

Weapon (any firearm), uncommon
  With a trickle of one’s lifeblood the pupils on this abyssal weapon dilate and the eyes appear wild and bloodshot. Due to its method of charging, this magical martial ranged weapon does not have the loading property like other firearms.
  Feed the Beast. Over the course of a short rest, any creature can recharge bloodshot by dripping their own blood down its barrel and spending hit dice. For each hit die spent in this way, the character rolls the die and the weapon gains a number of charges equal to the total of the rolled hit dice. The weapon can absorb no more than 3 hit dice of blood per short rest and can’t hold more than 16 charges at once.
  Alternatively, over the course of a minute, you can extract blood from the corpse of a creature killed less than 10 minutes ago. When you do so, the weapon gains a number of charges equal to the total of one roll of the dead creature’s hit die. The weapon can be charged using a corpse no more than once each 10 minutes.
  Shot Selection. When you take the Attack action, you can spend charges in the following ways to make ranged weapon attacks using this weapon:
  • Bloodshard (1 Charge). On a hit, the weapon deals its normal piercing damage.
  • Septic Shock (2 Charges). On a hit, the weapon deals its normal piercing damage and the target must succeed on a DC 13 Constitution saving throw or become poisoned until the end of your next turn as its blood becomes corrupted.
  Rare variant: You have a +1 bonus to attack and damage rolls made with this magic weapon. Increase the DC to 15.
  Very rare variant: You have a +2 bonus to attack and damage rolls made with this magic weapon. Increase the DC to 16

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