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Biote

These small alien creatures are some of the most ambitious and compassionate companions one can have. A biote’s single eye is often considered a manifested metaphor, explaining that the biote has only its master in its sight. One odd feature of the biote is the rest of its facial structure: the more time a biote spends in the service of a single creature, the more it begins to resemble them: its hairstyle, mouth, ears, and jaw reform after enough blood has been consumed.  Some scholars believe that a biote is actually just the floating tail, and that the rest of its body manifests to keep the appendage alive. Their psionic abilities grant them several spells, including the ability to float endlessly through the air. As feeble as their attacks seem to be, a creature lacking wisdom will soon find its injury spreading. Because the attacks of a biote have a unique echo that affects its enemies' minds,they are forced to relive the attack until they can overcome it.

Unwavering Loyalty 

A biote lives its entire physical life with the intent to serve a master. Forming some of the strongest bonds in very short periods of time, they try their best to convey their need for a dependent relationship. In this, biotes are aided by their ability to read the thoughts and emotions of nearby creatures.

Dependent Biology

Biotes will die within hours if left alone. For unknown reasons, their bodies rapidly degrade without a master: no amount of food or water will keep them alive. They require three sources of nourishment, the combination of which seems nonsensical: sapient thoughts, small amounts of blood, and scat
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Biote

Tiny aberration, neutral good
Armor Class: 10
Hit Points: 2 (1d4) 1d4
Speed: 24 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

7 -2

DEX

11 +0

CON

11 +0

INT

15 +2

WIS

12 +1

CHA

8 -1

Skills: Medicine +4, Perception +4
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Telepathy 60 ft.
Challenge Rating: 0

Innate Spellcasting (Psionics). The biote's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components

At will: Chill Touch, Levitate (self only)

1/day: Comprehend Languages

3/day: Detect Thoughts

Actions

Echoing Scratch. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage. At the end of each of its turns, the target must make a DC 12 Wisdom saving throw, taking 1 slashing damage on a failure or ending the recurring slashing damage on a success.

Suggested Environments

Space, Underground, Urban


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