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Basaltforged Bow

Weapon (any bow), rare (requires attunement)
  Natives of the plane of fire, basaltbeech trees exist in a state of near-petrification. Growing less than an inch a year, this basalt-suffused wood is extremely rare and, accordingly, extremely valuable. Warm to the touch, basaltforged bows are strung with fire spider silk which, for good or ill, has the tendency to set arrows aflame.
  This magical bow has 3 charges and regains all expended charges if it spends 8 hours in a fire, lava, or hot coals. The bow is immune to fire damage.
  Fire Arrows. An arrow nocked to this fiery bowstring is set aflame and deals an additional 1d4 fire damage on a hit. A nonmagical arrow set aflame in this way crumbles to ash 6 seconds after it leaves the bowstring.
  Smogshot. As a bonus action, you can expend 1 charge to enchant an arrow nocked to this bow with the power of the toxic, sulphurous fumes of a volcano. Hit or miss, this arrow detonates in a 20-foot-radius sphere of heavily obscuring fumes centered on your target that last for 1 minute. When a creature enters the area for the first time on a turn or starts its turn there, that creature must make a DC 15 Constitution saving throw. The creature takes 3d8 poison damage and is poisoned until the end of its next turn on a failed save, or takes half as much damage and is not poisoned on a successful one. Creatures are affected even if they hold their breath or don't need to breathe. The effect ends early if a strong wind disperses the fumes, or if a subsequent arrow is enchanted by the basaltforged bow.
  Uncommon variant: Remove the additional fire damage from Fire Arrows. Decrease the DC to 13 and the poison damage to 2d8.
  Very rare variant: Increase the additional fire damage to 1d8, the DC to 16 and the poison damage to 4d8.

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