BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Banner of Bloody Transfusion

Wondrous item, rare (requires attunement)
  For the courageous combat nurses of the Night Hospitaller, ward work is but a pass time between battles. Armed with their blood-red banners, a Hospitaller war chaplain is a rallying point on the battlefield: their magic helps keep fear of death a distant nightmare.
  Crafted from a tough, stain-proof, white fabric, this velvet-trimmed banner measures 5 feet high and 3 feet wide. An embroidered depiction of a blood sac becomes a three-dimensional sac containing a blood-based potion for the duration that the banner is unfurled. It can be attached to a 10-foot pole to serve as a standard. Furling or unfurling the banner requires an action. The banner has the following properties
  Mark of Vitality. As a bonus action, you can touch the banner, causing it to emanate vitality. You and your allies have advantage on Constitution saving throws while you are within 20 feet of the banner. This benefit lasts for 10 minutes or until the banner is furled. Once you use this property, you can't use it again until you finish a short or long rest.
  Stabilising Standard. You can stabilise unconscious creatures as a bonus action while they are within 20 feet of the unfurled banner and within your line of sight.
  Transfusion. As a bonus action, you can touch the unfurled banner and mentally command its transfusion hose to connect with one willing or unconscious creature within 20 feet of the banner, choosing one of the following effects:
  • Heal. The creature regains 2d4 + 2 hit points.
  • Restore. You end either one disease or one condition afflicting the creature. The condition can be blinded, deafened, paralyzed, or poisoned.
  After you activate this property, roll a d6. On a 1 or 2, you can’t do so again until the following dawn.
  Legendary variant: Increase the range of the banner to 30 feet, the duration of Mark of VItality to 8 hours, Transfusion’s Heal to 6d4 + 6 hit points, and add charmed, frightened, stunned, and petrified to the conditions removed by Transfusion’s Restore.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!