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Astral Luggage

Wondrous item, uncommon (optional attunement) This luggage contains a filtered portal to the edges of the Astral Plane, specifically the areas where beings from The Anomalies slink from their far-away plane to the timeless astral expanse. As such, you don’t use the astral luggage as actual luggage, not unless you want to lose it. Portal. The astral luggage can be opened to a twofoot-by-one-foot opening. This opening repels creatures, prohibiting their entry, but any object you place inside the luggage floats off into the Astral Plane. Optional Attunement. Attuning to this item augments the Special Fastening property(s). Special Fastening (Ebony Clasp). On the luggage is an ebony clasp, which you can unfasten to release a special property. Once you do, the clasp can't be unfastened again until the next dawn, at which point it reseals itself. As an action, you can unfasten the clasp and throw the luggage at a point you can see within 30 f eet of you, where it instantly opens, spewing squirming ebony tentacles in a 20-foot-square. This area becomes affected by the black tentacles spell for the next minute (save DC 15, no concentration required). If you are attuned to the luggage, you are immune to this area's effects. When the spell ends, the tentacles disappear and the luggage closes. Very rare variant: The luggage has two more special fastenings: Amethyst Buckle and the Moonstone Dial, each of which is augmented upon attunement: Amethyst Buckle. As an action, you can unfasten this buckle and throw the luggage at a point you can see within 30 feet of you, where it instantly opens and casts the conjure anomaly* spell. If you are attuned to this item, the aberration conjured is under your control while you are concentrating on the spell; otherwise, the aberration is hostile to all creatures. Moonstone Dial. As an action, you can turn this dial to a symbol representing a specific plane, and press it, causing it to unfasten. As part of the same action, you can throw it to a point you can see within 30 feet of you, where it instantly opens. Until the end of your next turn, the luggage’s opening becomes a portal to a random location on the chosen plane that Medium or smaller creatures can move through using 5 feet of movement. At the end of your next turn, the luggage folds in on itself and appears at that location on the destination plane. If you are attuned to the luggage, you can attempt to direct the portal to a specific location, as per the teleportation spell.

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