Astral Luggage
Wondrous item, uncommon (optional attunement)
This luggage contains a filtered portal to the edges of
the Astral Plane, specifically the areas where beings
from The Anomalies slink from their far-away plane
to the timeless astral expanse. As such, you don’t use
the astral luggage as actual luggage, not unless you
want to lose it.
Portal. The astral luggage can be opened to a twofoot-by-one-foot opening. This opening repels creatures, prohibiting their entry, but any object you place
inside the luggage floats off into the Astral Plane.
Optional Attunement. Attuning to this item augments the Special Fastening property(s).
Special Fastening (Ebony Clasp). On the luggage
is an ebony clasp, which you can unfasten to release
a special property. Once you do, the clasp can't be
unfastened again until the next dawn, at which point it
reseals itself. As an action, you can unfasten the clasp
and throw the luggage at a point you can see within 30
f eet of you, where it instantly opens, spewing squirming ebony tentacles in a 20-foot-square. This area
becomes affected by the black tentacles spell for the
next minute (save DC 15, no concentration required).
If you are attuned to the luggage, you are immune to
this area's effects. When the spell ends, the tentacles
disappear and the luggage closes.
Very rare variant: The luggage has two more special fastenings: Amethyst Buckle and the Moonstone
Dial, each of which is augmented upon attunement:
Amethyst Buckle. As an action, you can unfasten
this buckle and throw the luggage at a point you
can see within 30 feet of you, where it instantly
opens and casts the conjure anomaly* spell. If you
are attuned to this item, the aberration conjured is
under your control while you are concentrating on
the spell; otherwise, the aberration is hostile to all
creatures.
Moonstone Dial. As an action, you can turn this
dial to a symbol representing a specific plane,
and press it, causing it to unfasten. As part of the
same action, you can throw it to a point you can
see within 30 feet of you, where it instantly opens.
Until the end of your next turn, the luggage’s
opening becomes a portal to a random location on
the chosen plane that Medium or smaller creatures
can move through using 5 feet of movement. At
the end of your next turn, the luggage folds in on
itself and appears at that location on the destination plane. If you are attuned to the luggage,
you can attempt to direct the portal to a specific
location, as per the teleportation spell.
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