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Arm’onica

Wondrous item, uncommon (requires attunement)
  Pipes ‘Fourarms’ McGruff; infamous bardtender, caring cat-lover, and middling musician. Renowned for serving customers, petting his cat, and playing the harmonica simultaneously, his world was turned upside down in an unfortunate mimic-related piano tuning accident. Fortunately, a young Anton Spark was quick to Pipes’ rescue, developing a tool capable of calming rowdy clients and ousting trixy mimics. Inspired by local folk tales of a ridiculous, six armed, top-hat-wearing creature, this prosthesis is known as the “Arm’onica”.
  To attune to the arm’onica, you must have a missing arm. Once attuned, the arm’onica can’t be removed against your will. As an action, you may blow into the arm’onica, choosing one of the effects below.
  Harmony’ca. You cast the spell calm emotions with a range of self (30-foot cone), affecting all humanoids in the area.
  Harm’onica. You cast the spell thunderwave at 2nd-level.
  The spell save DC for these effects equals 11 plus your proficiency bonus. After you use this feature, roll a d6. If the result is equal to or lower than the spell’s level, it becomes clogged and requires delicate cleaning over the course of a long rest to make it functional again.
  This item can act as a bard’s spellcasting focus, and a bard that attunes to this item confers a + 1 bonus to rolls of its Bardic Inspiration die.
  Very rare variant: Switch calm emotions with dominate person and cast thunderwave at 5th level. Change the d6 to a d12; up the save DC to 12 + your proficiency bonus; and up the bonus to bardic inspiration rolls to + 2.

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