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Arcanowax Candle

Wondrous item, rare
  It’s always reassuring to enter hostile territory with an arcanowax candle lit and actively preventing assault by extraplanar entities. However, due to the cripplingly expensive reagents required to make such a candle — namely oils from celestials, fey, fiends, and undead — the Bureau keeps these under tight wraps. Evidence of a tangible threat of extraplanar interference must be presented to a Bureau director before such a requisition request is granted, leading to a thriving trade in arcanowax knockoffs on the grey market.
  When found, an arcanowax candle has 2d4 + 2 charges.
  As an action, you can light the candle, expending a charge and causing it to cast bright light in a 10-foot radius, 20-foot-tall cylinder for the next hour. For the duration, the area becomes a magic circle, affecting celestials, fey, fiends, and undead.
  A creature can use its action to snuff out a candle within its reach that isn’t being held by another creature. If the candle is held by another creature, the creature trying to snuff out the candle must succeed on its choice of a Strength (Athletics) or Dexterity (Sleight of Hand) check contested by the holding creature’s choice of Strength (Athletics) or Dexterity (Acrobatics). The candle’s effects end immediately when the candle is snuffed out.
  Uncommon variant: The candle is made of a cheap, fast-burning wax and the oil of only one creature. Reduced the number of charges to 1d4 + 1. Roll a d4 to randomly determine which type of creature the magic circle protects against:
  d4 - Creature
  1 - Celestial
  2 - Fey
  3 - Fiend
  4 - Undead

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